I don’t know why me mesh looks like this

Hi guys
I tried to migrate the control rig project to my project so i retarget my skeleton and the UE4 control rig skeleton
So when i replace the control rig mesh to my mesh i looks something likes this!!
Anyone have fix for this?

It seems what is happening is the left leg is in the right and viceversa

So cool :joy:

But probably there is more fails looking the head