I have playing with every parameter of these functions and have tried almost every combination of parameters value.
Also I have wrapped calls of these functions inside NetMulticast method to prevent drawing only on server.
But I still do not see any point or box on level.
You also appear to be drawing this at World Position 0,0,0. Do you realize that? Where are looking for your them?
Often if you set the debug big enough, you can use the F2 button to go into Wireframe during play (with the editor) and look around to see if it’s stuck inside objects)
The problem is solved!
I was trying to see these box & point on client (server was running as another application).
But as I’ve called these DrawDebug… functions from GameMode, which exists only on server, calling them via NetMulticast method did not help ('cos did nothing, I suppose).
So, results of DrawDebug… functions are visible only if run game without dedicated server (and this option must be switched off in “Play” dropdown menu).
Ah yeah, that’s because Dedicated Server knows nothing about rendering at all (since it never needs to, and can focus purely on code execution) - so they’re stripped from Dedicated Servers.