so i wanted to package a project in UE5.4 but it wouldnt let me build the light. so i went into project settings and checked the setting in lighting “static light” (i don’t remember the option name exactly) when the engine restarted the project i got the this error message immediately on project launch
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 6843] Shader attempted to bind the Primitive uniform buffer even though Vertex Factory FGeometryCollectionVertexFactory computes a PrimitiveId per-instance. This will break auto-instancing. Shaders should use GetPrimitiveData(Parameters).Member instead of Primitive.Member. Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
i need help ASAP i have to present this in a couple of days, so any help is appreciated.