I’d like to know how to set the pivot coordinates of multiple StaticMeshActors to the center of each BoundingBox at once.
I’m trying to set the pivot coordinates of all StaticMeshActors placed on the level to center. If there were only a few, I could simply go to Modeling Mode > XForm, select Edit Pivot, set it to center. However, there are so many actors to modify that doing this manually for each one isn’t practical.
When I select all the objects and execute Edit Pivot, it displays the coordinates of the center of the entire group (all objects) rather than the center of each individual BoundingBox.
Hi @PuLachsKasten Would you be able to provide some screenshots as well of what you are trying to do? In my head, if you want all the SM actors to pivot to the centre of all selected assets, you should just be able to select them all and make a group (CTRL + G) and then you would have a group you can move around. The thing that is throwing me is that you have said
"When I select all the objects and execute Edit Pivot, it displays the coordinates of the center of the entire group (all objects) rather than the center of each individual BoundingBox."
This make me think you have already tried the above option so i am wanting to know what do you mean the centre of each individual BoundingBox?