I created my own game. Every thing works fine. But when I package it says package failed. If i try to delete intermediate and saved files, it appears back when I open UE 4.17. Please help. The error is

LogPlatformFile: Not using cached read wrapper
LogInit: Display: Loading recent project file: J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/FirstPersonHorrorTemplate.uproject
LogInit: Display: RandInit(1666102373) SRandInit(1666102373).
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.204482
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.17-CL-3573198
LogInit: Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Aug 4 2017 16:30:33
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line: -EpicPortal
LogInit: Base directory: E:/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: KANHA
LogInit: User: Shashank
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.906325 MHz
LogMemory: Memory total: Physical=31.9GB (32GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 275.68 MB used, 275.68 MB peak
LogMemory: Process Virtual Memory: 274.11 MB used, 274.11 MB peak
LogMemory: Physical Memory: 3315.94 MB used, 29400.33 MB free, 32716.27 MB total
LogMemory: Virtual Memory: 649.64 MB used, 29400.33 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 750 Ti’ (Feature Level 11_0)
LogD3D11RHI: 1989/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1380 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 750 Ti’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 750 Ti’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 750 Ti’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 750 Ti’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 750 Ti
LogD3D11RHI: Driver Version: 355.82 (internal:10.18.13.5582, unified:355.82)
LogD3D11RHI: Driver Date: 8-25-2015
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -28 characters bigger than the processId version (J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Intermediate/Shaders/WorkingDirectory/936/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Shashank/AppData/Local/Temp/UnrealShaderWorkingDir/B019E4D547EE968FD207258DD2F6FB6F/’.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
LogTemp: Display: Loaded TP Android_ATCTargetPlatform
LogTemp: Display: Loaded TP Android_DXTTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
LogTemp: Display: Loaded TP Android_MultiTargetPlatform
LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.18s 93MB C:/Users/Shashank/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Shashank/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Shashank/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0284 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogMeshReduction: No automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogContentStreaming: Texture pool size is 0.00 MB
LogNetVersion: FirstPersonHorrorTemplate , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 4061414615)
LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.043738 seconds
LogUObjectArray: 35825 objects as part of root set at end of initial load.
LogUObjectAllocator: 7529112 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.13s 93MB C:/Users/Shashank/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogFileCache: Scanning file cache for directory ‘J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Content/’ took 0.02s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE=“J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Content/HorrorProject/Saved/Title.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Title
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 70.854ms to complete.
LogFileHelpers: Loading map ‘Title’ took 0.191
LogCollectionManager: Loaded 0 collections in 0.002923 seconds
LogFileCache: Scanning file cache for directory ‘J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Content/Developers/Shashank/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
LogContentBrowser: Native class hierarchy populated in 0.0152 seconds. Added 2386 classes and 500 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0011 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0012 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0012 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.000345 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000389 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000261 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 748x612 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0009 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 21.54 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogDirectoryWatcher: A directory notification failed for ‘J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Collections/’ because it could not be accessed. Aborting watch request…
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.001490 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogAssetRegistry: Asset discovery search completed in 15.2697 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000041 seconds (updated 0 objects)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/FirstPersonHorrorTemplate.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonH
orrorTemplate/FirstPersonHorrorTemplate.uproject” -cook -stage -archive -archivedirectory=“J:/Unreal Engine 4/Own horror project/New folder (5)” -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -utf8output
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for J:\Unreal Engine 4\Own horror project\New folder (2)\FirstPersonHorrorTemplate\FirstPersonHorrorTemplate.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project J:\Unreal Engine 4\Own horror project\New folder (2)\FirstPersonHorrorTemplate\FirstPersonHorrorTemplate.uproject
UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is E:\UE_4.17\Engine\Programs\AutomationTool\Saved\Cook-2017.10.12-12.41.04.txt
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\UE_4.17\Engine\Binaries\Win64\UE4Editor-Cmd.exe “J:\Unreal Engine 4\Own horror project\New folder (2)\FirstPersonHorrorTemplate\FirstPersonHorrorTemplate.uproject” -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=E:\UE_4.17\Engine\Programs\AutomationToo
l\Saved\Cook-2017.10.12-12.41.04.txt -stdout -CrashForUAT -unattended -UTF8Output
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: Running engine for game: FirstPersonHorrorTemplate
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: RandInit(1916866728) SRandInit(1916866728).
UATHelper: Packaging (Windows (64-bit)): Cook: LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Shashank/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): Cook: LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Packaging (Windows (64-bit)): Cook: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): Cook: LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Sandbox cleanup took 0.079 seconds for platforms WindowsNoEditor iterative false
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridPlaneMesh → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineSounds/Master → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_PickUp → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Down → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Up → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Selection_Changes → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleIndicator → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleQuarter → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslateArrowHandle → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorResources/S_Actor → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Roboto → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineResources/Black → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Sphere → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorResources/S_Trigger → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /OculusVR/Meshes/GearVrController → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Paper2D/DummySpriteTexture → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Paper2D/DummySprite → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cube → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Sphere → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cylinder → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Cone → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/BasicShapes/Plane → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EditorMeshes/EditorCube → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/EngineMeshes/Cube → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D → J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage: Display: Finished SavePackage J:/Unreal Engine 4/Own horror project/New folder (2)/FirstPersonHorrorTemplate/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → J:/Unreal Engin (post truncated)

Getting errors when packaging, "Couldn't save package, filename is too long" - Platform & Builds - Epic Developer Community Forums maybe You can get some help from here.

All the best,