I created a ragdoll system which does not detach the capsule for use on dedicated servers

Hello i created a ragdoll system that does not detach the player from the capsule why? so that the players location is always replicated on a dedicated server so that the adding of impulses upon death does not rubber band a player all over the map and so if the player gets back up there’s not a location desync check this older build out. GamePlay - YouTube i tried putting this on the market place but was rejected for not having at least 5 features :confused: