I created a landscape by mistake which takes 34 hours to delete... halp

I created a 64x64 landscape by mistake (as I’m a noob still) and now it hangs in my current project landscape. Removing the landscape from the outliner doesnt work since the option is greyed out. I read that I have to delete all elements in the Landscape2 object in the Outliner, so i started doing that. Deleting the Landscape Regions worked fine but as soon as I delete one LandscapeStreamingProxy it takes roughly 30 seconds (I’m running a RTX 4080 Super, 7800X3D and 32GB Memory). Each of the 64 tiles of the Landscape has 64 Proxies. That means to delete everything (if my system doesnt crash because UE is freezing during deletion) it would take 64x64x30s * 1m/60s * 1h/60m = roughly 34 hours!

Is there any help for me?

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