UCLASS()
class MYTOWERDEFENSE_API ATowers : public ARuleOfTheCharacter
{
GENERATED_BODY()
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "BaseAttribute", meta = (AllowPrivateAccess = "true"))
class USphereComponent * AttackRange;
}
UCLASS()
class MYTOWERDEFENSE_API ATowers : public ARuleOfTheCharacter
{
GENERATED_BODY()
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "BaseAttribute", meta = (AllowPrivateAccess = "true"))
class USphereComponent * AttackRange;
}