I created a class blueprint for an explosion. How do I create and assign a trigger box to trigger the event (explosion)?
I would like to have a scenario where the player enters a trigger box zone, the explosion will occur. This was how I created the explosion: Unreal Engine 4 Tutorial - Create an Explosion - YouTube
Any guidance is appreciated.
tell us more about how you have things setup. its a fairly simple task to trigger the explosion basically in the level blueprint you can create an event for the trigger volume by having the trigger volume selected in the scene then right click in the level event graph, then select add event → collision → begin overlap. that will create the overlap event, then all you need is to get a reference to the explosion bp you made, drag off of it and search for the event that makes it explode (this would be a custom event in the explosion bp).
another simpler option would be to have all the functionality built into the explosion bp. to do this you would just need to add a box collision and have a on begin overlap event.