oh and here in the branch node you are not getting bIsSprinting you are getting something else so switch to bIsSprinting @Wapiti-Blue
@AoB , i drag and drop the blsSprinting variable is false??
Look just make sure you are getting bIsSprinting in the branch node here
From the photo you sent it wasn’t bIsSprinting it was another variable(you can delete that other variable to avoid confusion)
After that get two set notes for bIsSprinting by right click and searching for Set bIsSprinting
out of ServerWalk connect one of the set nodes and set it to false and out of ServerSprint get the other ServerSprint node and set it to true
@AoB ,
YES finaly it will work i will copy your post for me.
Need to build that for every, movements or like mmo spells?
Work with client and listen server.
You are ue5 Worker or very nice person?
Really depends on what you are trying to do for movement most of the times yes
It is a painful process. I can speak from experience.
@Draix Prime, finally i got it the last hour finally, yes pain but now i know how.
Also you are creating multiplayer game?
Yes. I created it single player initially, but then converted it to multiplayer. It is an RTS game. It gets easier once you know how to set up an event, but it is a process nonetheless.
@DraixPrime , yes is exactly why i dont invest many hour in “solo game” because i know multi is diff . Do you have discord or any social media for talk with you if you want?
Unfortunately, no, I have no social media whatsoever.
@RevOverDrive,
Thank for your response but i undestand half your blueprint plan, to hard for my level for the moment.
Another people make it with me what you you think? It work but it look a bit laggy when i sprint.
The lag is caused by your client waiting on the server to make the change and replicate that to you.
You have to apply the speed change to the client and then call the server to make the change.
DO NOT MULTICAST CMC Movement Changes.
Input → Can I change Speed! [TRUE] → Change speed on client → RPC Server
Server → Can I change Speed [TRUE] → Change speed on server
This is the simplest it gets.
Thank! I know all exept one, what is the name of this action? I test your when i can.
Its a custom Macro that has branch conditional rules to determine if the player “can sprint”. The rules are based on my games design.
e.g. Not falling, Not Crouched, etc.
You don’t just apply sprint without checking if it would violate your games rules.
Thank you, you are a great help to me. I wish you good luck with your games
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