I create a vehicle, but it hang in the air all the time,and never fall to the ground

I create a vehicle pawn like this:Vehicle User Guide | Unreal Engine Documentation

and create a new level , then set it as the default pawn, but when I start the game, the vehicle hang in the air all the time ,and never fall to the ground; when the forward-event firing, the vehicle never go ahead, it stay at the old position? how should i do to solve this problem?

Did you remember to enable “Simulate Physics” on the car mesh? Open the car BP, select the mesh, in the details panel, search for “Simulate Physics”. It should be enabled