I compiled with "Development Client" and IsRunningClientOnly()==FALSE

I compiled with “Development Client” and IsRunningClientOnly()==FALSE…

IsRunningGame() == TRUE, as supposed to be, when i compile with “Development” or “Development Editor”.

Explain pls?

Why MyProject doesnt have Development_Client and Development_Server? And why UE4 project has it?

Ok i found the following:

Solution has Client and Server builds, but technically only UE4 project has this build modes, user project only has Editor and Game builds.

I checked IsRunningClientOnly inside user project, thats why it didnt work properly. I think if i use GetWorld()->GetNetMode() == NM_Client this could work, but i cant check it right now…