I changed the Walk Speed and Run Speed in the Game Animation Sample project, and now the animations look strange.

I changed the Walk speed from 200 to 400 and the Run speed from 500 to 900. Before making these changes, walking would play the “Walk_Loop_F” animation, and transitioning from running to walking would play the “Run_To_Stop” animation. However, after the change, the “Run_To_Stop” animation keeps playing even when walking. How can I fix this?

Hey @08c3bded71a54287877d29989cdd5a4c Welcome to the forums!

You need to go into your Animation Blueprint, and access the “Idle/Walk” state. There you need to go into the Blendspace there and adjust the thresholds for the transitions! It’s as simple as changing the max values and dragging the little dots around to where you want them! :slight_smile:

Hope that helps!