I believe I found a bug.
When create a child blueprint and turn the simulate physics on for the mesh in it, and I try use use the Set Actor Location node, it doesn’t move to the new location.
If I do everything the same with an identical blueprint that isn’t a child it moves to the new location as expected.
The follow table shows the results…
Blueprint is master, Simulate Physics off = Set Actor Location works fine
Blueprint is master, Simulate Physics on = Set Actor Location works fine
Blueprint is child, Simulate Physics off = Set Actor Location works fine
Blueprint is child, Simulate Physics on = Set Actor Location doesn’t work
I created an example template to demonstrate. Basically I have the same blueprint setup twice, one is a child, the other isn’t.
I guess my question is, Is this a bug? If it isn’t, then how to do I get around it?