I am trying to use foliage tool but its only + crosshair and not allowing me to plaint foliage on it
Please any solutions
I am trying to use foliage tool but its only + crosshair and not allowing me to plaint foliage on it
Does the mesh have collision?
not anymore i removed it, and put it to collision complexity - Project default
It needs collision for the foliage tool to work. That’s how the tool knows where to put the foliage ![]()
You probably need the ‘use complex as simple’ collision setting ( otherwise the collision will just be a huge box ).
I tried it with the collision as well but it doesnt show the paint brush just the crosshair. And i already have a blend type material on the landscape (dont know it that matters)
I’m sure you said it was a mesh. Is it a mesh, or are you using the landscape actor?
It is a static mesh that i made in maya and then imported into unreal as FBX
foliage is designed to be used with an unreal Landscape object
which is not a static mesh
you are trying to use a landscape tool on a static mesh
its not meant for that
try a procedural foliage volume instead
Ok, take a look at your scene in player collision view, to check the mesh has collision:
Your mesh should be this kind of turquoise color.
And do you have ‘static mesh’ selected ( see pic below )?
I think there still has to be a landscape gizmo in the scene for it to work on the statics.
the foliage is tied to the landscape gizmo
No it’s not ![]()
I use it all the time with any sort of landscape…
Then I stand corrected