I am trying to use foliage tool but its only + crosshair and not allowing me to plaint foliage on it
Please any solutions
I am trying to use foliage tool but its only + crosshair and not allowing me to plaint foliage on it
Does the mesh have collision?
not anymore i removed it, and put it to collision complexity - Project default
It needs collision for the foliage tool to work. That’s how the tool knows where to put the foliage
You probably need the ‘use complex as simple’ collision setting ( otherwise the collision will just be a huge box ).
I tried it with the collision as well but it doesnt show the paint brush just the crosshair. And i already have a blend type material on the landscape (dont know it that matters)
I’m sure you said it was a mesh. Is it a mesh, or are you using the landscape actor?
It is a static mesh that i made in maya and then imported into unreal as FBX
foliage is designed to be used with an unreal Landscape object
which is not a static mesh
you are trying to use a landscape tool on a static mesh
its not meant for that
try a procedural foliage volume instead
Ok, take a look at your scene in player collision view, to check the mesh has collision:
Your mesh should be this kind of turquoise color.
And do you have ‘static mesh’ selected ( see pic below )?
I think there still has to be a landscape gizmo in the scene for it to work on the statics.
the foliage is tied to the landscape gizmo
No it’s not
I use it all the time with any sort of landscape…
Then I stand corrected