I try to use a custom playerController to use the “qualityGameSettings” menu (from @Sraphead).
I set the playerController class I wish in the “project setting” and in my gamemode :
But, it seams that my game continue to use the basic playerController and not my custom one :
In my level Blueprint, I’ve made some tests :
I really don’t understand why it doesn’t take my custom PlayerController in account…
What have I missed ?
Of course, I just disconnect the cast node as it fails
When I run the “cast” test, I have it connected to the “set” node, at the place of the “print” node ^^.
Unsure if this is your issue, but I’ve noticed that after swapping something in the gamemode, I sometimes am required to restart the editor for the change to take place.
That’s more done on AnswerHub, people don’t get Karma here, it just becomes part of the community. Someone else with the same issue will run into, someone else will Necro it in 5 years and tell you how to solve it again.