I can't trigger blueprint event in seqencer, what am i doing wrong?

I’ve made a blueprint to play an animation, it consists of a sekeletal mesh, niagra asset, and a geometry cash. When i trigger all the animations in game simulation by calling a custom event, everything works fine. But when i place the blueprint in the sequencer, and then trigger the same event, nothing happens. Everything stays still, and niagra assets disappear compeletely.

I did everything exacly as described in documentation and tutorials, but the blueprint just doesn’t function.

Here’s a video that shows the problem i’m having

Hi there @suphannibal,

Hope you’re well!

This topic has been moved from International to Character & Animation.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

Thanks and happy developing! :slight_smile: