I’ve made a blueprint to play an animation, it consists of a sekeletal mesh, niagra asset, and a geometry cash. When i trigger all the animations in game simulation by calling a custom event, everything works fine. But when i place the blueprint in the sequencer, and then trigger the same event, nothing happens. Everything stays still, and niagra assets disappear compeletely.
I did everything exacly as described in documentation and tutorials, but the blueprint just doesn’t function.
Here’s a video that shows the problem i’m having