I wanted to spawn in AI at runtime however my code only works with blueprints that are actors such as static props not characters like the NPC’s that I’ve made.
If I drag and drop my Character into the scene manually it will work, however the moment I want to do it while the code runs it doesn’t work,
UE doesn’t throw out any error and running it seems to be all fine, so would be great if someone could teach me why exactly character spawning differs from actor spawning.
The character won’t spawn in if the collider is any bigger than the default 1 but I can’t scale it nor move it.
Why is this a limitation? I just need a simple offset for the capsule otherwise the collisions don’t match up. I could try making another capsule collider inside the capsule collider but that’s extra scuffed. Collision inception.