i cant seem to to figer out what a float + float and it says it needs to be yellow

Inputs:
Inputs:
- bRotateRight (bool)
Nodes:
Get CurrentRotation → Branch (bRotateRight) →
True → CurrentRotation + RotationIncrement
False → CurrentRotation - RotationIncrement
Wrap angle:
NewRotation = (Result + 360) % 360 (to avoid negative angles)
Set CurrentRotation = NewRotation
GetOwner → SetActorRotation (Make Rotator: Pitch=0, Yaw=CurrentRotation, Roll=0)
Inputs: