| Inputs: |
|---|
| Inputs: |
| - bRotateRight (bool) |
| Nodes: |
| Get CurrentRotation → Branch (bRotateRight) → |
| True → CurrentRotation + RotationIncrement |
| False → CurrentRotation - RotationIncrement |
| Wrap angle: |
| NewRotation = (Result + 360) % 360 (to avoid negative angles) |
| Set CurrentRotation = NewRotation |
| GetOwner → SetActorRotation (Make Rotator: Pitch=0, Yaw=CurrentRotation, Roll=0) |
| Inputs: |
|---|