I can't see components in BP declared in c++

This is driving me crazy,can someone please tell me why I can’t see any properties in my BP Editor?

289026-capture.png

Did you register them to defaults with CreateDefaultSubobject in constructor?

You will also need to point root as root component, via SetRootComponent(root); in constructor too

Please open capture2.png <3

You may need to change your BP back to having actor as its base then your class. Sometimes changes don’t show up

I fixed it,my brother helped,I declared the CreateDefaultSubobjectOf in the BeginStart…not the Constructor…why didn’t show any error this is so confusing…ue4 programming sux :))) you have to get used with a lot of things,it was so smooth in Unity :))