I can't save my projects correctly

Hello! I’m new with Unreal Engine so I just make simple things for the moment, however, when I “Save all” the project, then I load it, the program just load the default open world map causing to loose everything I’ve done. Am I saving the project in a wrong way?

Are you referring to C++ classes?
or Bluepritns, or levels, or something else?

A solution differs from each other, I guess.

This is basically what I do (in order) till the last step where my project (reset?):

1 I go to “Games”, Blank (Blueprint).

2 The engine starts with the default world map.

3 I create an empty level and I add a box (just to put something in the project for a test).

4 Save all.

5 I close the project, then I reopen it.

6 The project opens with the default map, without the box or everything I’ve done.

“Save all” covers only the Blueprints in the case you mentioned. To save the level, you should go to “File>Save Current Level”

And then you can reopen the level by taking it from the content drawer after restarting UE.

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Greetings @Allontanatevi

Welcome to the Unreal Forums! As ‘aaa’ mentioned, you’d need to save the level rather than using the ‘save all’ option. You can relaunch the level after you re-open Unreal Engine at that point. I hope this helps clarify!

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It worked, thank you so much for the help! ^^