Oh! I see now! It’s an First Person camera!
Have you tried using the combination of Controller->SetControlRotation(..)
+ bUseControllerDesiredRotation = true
(in the CharacterMovementComponent)?
Oh! I see now! It’s an First Person camera!
Have you tried using the combination of Controller->SetControlRotation(..)
+ bUseControllerDesiredRotation = true
(in the CharacterMovementComponent)?