I’ve been practicing unreal again and I used to know how to do this but right now I can’t remember and it’s bugging me. I made a treasure chest blueprint which does what it should (works fine) and created a child blueprint. I drag the blueprint into the viewport a few times and for each of them I configure their rewards.
The issue? I can only open one at a time and it’s the last one I put down.
I set the variables to private, I even tried making all variables instance editable. Nothing.
Neither have collision overlapping each other, heck I even tried putting them very far from each other and have the issue. Any ideas?
Chest_Master_BP ← Master Blueprint
Chest_Child_BP ← child Blueprint
Edit: I’d like to point out that it has nothing to do with the UI widget (yet) because I print the chest results after I press ‘E’ on overlap.