I cant release my game

im following your tutorial (Releasing Your Project | Unreal Engine Documentation) but i cant release my 2d side scroller. the console says: Running AutomationTool…
C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project ‘…\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj’ does not exist. [D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationTool.csproj]
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/alley/OneDrive/Documents/Unreal Projects/MyProject8/MyProject8.uproject” BuildCookRun -project=“C:/Users/alley/OneDrive/Documents/Unreal Projects/MyProject8/MyProject8.uproject” -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -build -cook -map=Level_1 -unversionedcookedcontent -pak -createreleaseversion= -compressed -stage -package -stagingdirectory=C:/Users/alley/Desktop/ -cmdline=“Level_1 -Messaging” -addcmdline="-SessionId=AD9B2C1D40CE2039A92134AEF98C3095 -SessionOwner=‘alley’ -SessionName=‘New Profile 2’" -compile
Automation.Process: Setting up command environment.
ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
MSBuild: DotNETUtilities → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\DotNETUtilities.dll
MSBuild: UnrealBuildTool → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe
MSBuild: AutomationUtils.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
MSBuild: AllDesktop.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
MSBuild: Localization.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
MSBuild: OneSkyLocalization.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
MSBuild: AutomationScripts.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MSBuild: Android.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MSBuild: BuildGraph.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
MSBuild: HTML5.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MSBuild: C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project ‘…\IOS\MobileDeviceInterface\MobileDeviceInterface.csproj’ does not exist. [D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj]
MSBuild: IOS.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MSBuild: Linux.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MSBuild: Mac.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MSBuild: TVOS.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
MSBuild: Win.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MSBuild: XLocLocalization.Automation → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
CommandUtils.Run: Run: Took 2.1813024s to run MSBuild.exe, ExitCode=0
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\alley\OneDrive\Documents\Unreal Projects\MyProject8\MyProject8.uproject
Project.Build: ********** BUILD COMMAND STARTED **********
CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe D:/Unreal/UnrealEngine/UE_4.15/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MSBuild: DotNETUtilities → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\DotNETUtilities.dll
MSBuild: UnrealBuildTool → D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe
CommandUtils.Run: Run: Took 1.0011626s to run MSBuild.exe, ExitCode=0
CommandUtils.Run: Run: D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Shipping -remoteini=“C:\Users\alley\OneDrive\Documents\Unreal Projects\MyProject8” -noxge -generatemanifest -NoHotReload
UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
CommandUtils.Run: Run: Took 1.1485552s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Unreal\UnrealEngine\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Win64 Shipping -remoteini=“C:\Users\alley\OneDrive\Documents\Unreal Projects\MyProject8” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.04-21.07.03.txt’
at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 907 at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 860
at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 361 at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1502 at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 185 at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210 at BuildCookRun.ExecuteBuild() in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43 at AutomationTool.BuildCommand.Execute() in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561 at AutomationTool.Automation.Process(String[] Arguments) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531 at AutomationTool.Program.MainProc(Object Param) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 135 at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
at AutomationTool.Program.Main() in D:\Unreal\UnrealEngine\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs:line 59
Program.Main: AutomationTool exiting with ExitCode=5 (5)
BUILD FAILED

plz help