i made a blueprint who hide actors in an array and unhide them when the player trigger it. it work perfectly fine in my testroom but for some strange reason, this blueprint refuse to put any actor in his array of actor in other level. what is triggering this ? the blueprint and the selected actor are on the same level layer so i dont know what could cause the issue
(the interrogation point is the actor to trigger and the three rocks aside are the actors i want to hide by putting it in the interrogation actor array)
(update but worse) : that seem to affect every actor with an array of actor.i checked and the issue is only in a specific level.