All the time that I try to package my project with pixel straming plugin enable it keeps getting the following error:
UATHelper: Packaging (Windows): PixelStreamingTeste.uproject requires a temporary target.cs to be generated (PixelStreaming plugin is enabled)
UATHelper: Packaging (Windows): ERROR: C:\Users\HMValin\Documents\Unreal Projects\PixelStreamingTeste\PixelStreamingTeste.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): (see C:\Users\HMValin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt for full exception trace)
PackagingResults: Error: C:\Users\HMValin\Documents\Unreal Projects\PixelStreamingTeste\PixelStreamingTeste.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
When I disable the plugin the package proccess runs perfectly, but I need to use Pixel Streaming. Even with the demo project in the Epic Library the error continues.