UnrealBuildTool.GuardedMain: Command line: “D:\UE4.21\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe” EXISTANCE Win64 Shipping -Project=D:\UE4.21\UE_4.21\Projects\efjs\efjs.uproject D:\UE4.21\UE_4.21\Projects\efjs\efjs.uproject -NoUBTMakefiles -remoteini=“D:\UE4.21\UE_4.21\Projects\efjs” -skipdeploy -Manifest=D:\UE4.21\UE_4.21\Projects\efjs\Intermediate\Build\Manifest.xml -NoHotReload -ignorejunk -log=“C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4.21+UE_4.21\UBT-EXISTANCE-Win64-Shipping_2.txt”
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.10586.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10586.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.14393.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.15063.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.15063.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
VCToolChain.PrintVersionInfo: Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
VCToolChain.PrintVersionInfo: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
VCToolChain.PrintVersionInfo: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
VCToolChain.PrintVersionInfo: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\lib.exe
VCToolChain.PrintVersionInfo: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x64\rc.exe
UEBuildTarget.AddPlugin: Enabling plugin ‘Paper2D’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AISupport’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LightPropagationVolume’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DataValidation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MeshEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘EditableMesh’ (referenced via default plugins → MeshEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VariantManagerContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleVision’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘BackChannel’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CharacterAI’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘HTML5Networking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProxyLODPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeap’ (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Ignoring plugin ‘MagicLeapMedia’ (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AvfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ImgMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinearTimecode’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WmfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NetcodeUnitTest’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NUTUnrealEngine4’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidPermission’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioCapture’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CableComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin ‘Firebase’ (referenced via default plugins) due to target platform not supported by descriptor.
UEBuildTarget.AddPlugin: Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OculusVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → OculusVR.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘PhysXVehicles’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SteamVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for EXISTANCE
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool “D:\UE4.21\UE_4.21\Projects\efjs\efjs.uproject” “D:\UE4.21\UE_4.21\Projects\efjs\Intermediate\Build\Win64\EXISTANCE\Shipping\EXISTANCE.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for EXISTANCE in 5,2721615 seconds
UEBuildTarget.GenerateManifest: Writing manifest to D:\UE4.21\UE_4.21\Projects\efjs\Intermediate\Build\Manifest.xml
ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item “SharedPCH.Engine.h.pch” doesn’t exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item “SharedPCH.Engine.h.obj” doesn’t exist.
ActionGraph.IsActionOutdated: EXISTANCE-Win64-Shipping.exe: Produced item “EXISTANCE-Win64-Shipping.exe” doesn’t exist.
ActionGraph.IsActionOutdated: EXISTANCE-Win64-Shipping.exe: Produced item “EXISTANCE-Win64-Shipping.pdb” doesn’t exist.
UEBuildTarget.TryRecycleVersionManifests: Target is not using a version file.
ParallelExecutor.ExecuteActions: Building 2 actions with 12 processes…
ParallelExecutor.ExecuteActions: [1/2] SharedPCH.Engine.cpp
ParallelExecutor.ExecuteActions: [2/2] EXISTANCE-Win64-Shipping.exe
ParallelExecutor.ExecuteActions: vpxmd.lib(vpx_src_vpx_codec.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
ParallelExecutor.ExecuteActions: Creating library D:\UE4.21\UE_4.21\Projects\efjs\Binaries\Win64\EXISTANCE-Win64-Shipping.lib and object D:\UE4.21\UE_4.21\Projects\efjs\Binaries\Win64\EXISTANCE-Win64-Shipping.exp
ParallelExecutor.ExecuteActions: Module.Launch.cpp.obj : error LNK2001: unresolved external symbol “bool GIsGameAgnosticExe” (?GIsGameAgnosticExe@@3_NA)
ParallelExecutor.ExecuteActions: Module.Core.6_of_10.cpp.obj : error LNK2001: unresolved external symbol “bool GIsGameAgnosticExe” (?GIsGameAgnosticExe@@3_NA)
ParallelExecutor.ExecuteActions: Module.VulkanRHI.2_of_3.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.PakFile.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.Engine.16_of_42.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.Engine.19_of_42.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.ShaderCore.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.D3D11RHI.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.HTTP.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.BuildPatchServices.1_of_3.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.Core.10_of_10.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.CoreUObject.1_of_7.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.ApplicationCore.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: IPlatformFileSandboxWrapper.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.Launch.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.Core.2_of_10.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.Core.6_of_10.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.Core.7_of_10.cpp.obj : error LNK2001: unresolved external symbol “wchar_t * GInternalProjectName” (?GInternalProjectName@@3PA_WA)
ParallelExecutor.ExecuteActions: Module.Core.2_of_10.cpp.obj : error LNK2001: unresolved external symbol “wchar_t const * const GForeignEngineDir” (?GForeignEngineDir@@3PEB_WEB)
ParallelExecutor.ExecuteActions: D:\UE4.21\UE_4.21\Projects\efjs\Binaries\Win64\EXISTANCE-Win64-Shipping.exe : fatal error LNK1120: 3 unresolved externals
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: UBT ERROR: Failed to produce item: D:\UE4.21\UE_4.21\Projects\efjs\Binaries\Win64\EXISTANCE-Win64-Shipping.exe
Log.WriteException: (see C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4.21+UE_4.21\UBT-EXISTANCE-Win64-Shipping_2.txt for full exception trace)
Log.WriteException:
Log.WriteException: BuildException: UBT ERROR: Failed to produce item: D:\UE4.21\UE_4.21\Projects\efjs\Binaries\Win64\EXISTANCE-Win64-Shipping.exe
Log.WriteException: konum: UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs içinde: satır 507
Log.WriteException: konum: UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) D:\Build++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs içinde: satır 1699
Log.WriteException: ==============================================================================
UnrealBuildTool.RunUBT: Total build time: 40,51 seconds (Parallel executor: 0,00 seconds)