I Can't package in 4.14 WHO CAN HELP ME!

UATHelper: 打包 (Windows (64位)): Running AutomationTool…
UATHelper: 打包 (Windows (64位)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/UserData/My Documents/Unreal Projects/我的项目6/我的项目6.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/UserData/My Documents/Unreal Projects/我的项目6/我的项目6.uproject” -cook -stage -archive -archivedirectory=G:/视频 -package -clientco
nfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: 打包 (Windows (64位)): Automation.Process: Setting up command environment.
UATHelper: 打包 (Windows (64位)): WindowsPlatform.GetDefaultCompiler: WARNING: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that “Common Tools for Visual C++ 2015” are selected from the Visual Studio 2015 installation options.
UATHelper: 打包 (Windows (64位)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UserData\My Documents\Unreal Projects\我的项目6\我的项目6.uproject
UATHelper: 打包 (Windows (64位)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Windows (64位)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe 我的项目6 Win64 Development -Project=“D:\UserData\My Documents\Unreal Projects\我的项目6\我的项目6.uproject” “D:\UserData\My Documents\Unreal Projects\我的项目6\我的项目6.uproject” -remoteini=“D:\UserData\My Documents\Unreal Projects\我的项目6” -
noxge -generatemanifest -NoHotReload
UATHelper: 打包 (Windows (64位)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that “Common Tools for Visual C++ 2015” are selected from the Visual Studio 2015 installation options.
UATHelper: 打包 (Windows (64位)): CommandUtils.Run: Run: Took 3.1190013s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (Windows (64位)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe 我的项目6 Win64 Development -Project=“D:\UserData\My Documents\Unreal Projects\我的项目6\我的项目6.uproject” “D:\UserData\My Documents\Unreal Projects\我的项目6\我的项目6.uproject” -remoteini=“D:\UserData\My Documents\Unreal Projects\我的项目6” -
noxge -NoHotReload -ignorejunk
UATHelper: 打包 (Windows (64位)): UnrealBuildTool: Visual Studio 2015 is installed, but is missing the C++ toolchain. Please verify that “Common Tools for Visual C++ 2015” are selected from the Visual Studio 2015 installation options.
UATHelper: 打包 (Windows (64位)): UnrealBuildTool: Creating makefile for �ҵ���Ŀ6 (changes to target files)
UATHelper: 打包 (Windows (64位)): UnrealBuildTool: ERROR: Visual Studio 2015 must be installed in order to build this target.
UATHelper: 打包 (Windows (64位)): CommandUtils.Run: Run: Took 3.4874995s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: 打包 (Windows (64位)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe 我的项目6 Win64 Development -Project=“D:\UserData\My Documents\Unreal Projects\我的项目6\我的项目6.uproject” “D:\Use
rData\My Documents\Unreal Projects\我的项目6\我的项目6.uproject” -remoteini=“D:\UserData\My Documents\Unreal Projects\我的项目6” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.02.19-04.04.09.txt’
UATHelper: 打包 (Windows (64位)): 在 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: 打包 (Windows (64位)): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: 打包 (Windows (64位)): 在 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTa rgetToManifest) UATHelper: 打包 (Windows (64位)): 在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: 打包 (Windows (64位)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: 打包 (Windows (64位)): 在 BuildCookRun.ExecuteBuild() UATHelper: 打包 (Windows (64位)): 在 AutomationTool.BuildCommand.Execute() UATHelper: 打包 (Windows (64位)): 在 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.Automation.Process(String[] Arguments) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.Program.MainProc(Object Param) UATHelper: 打包 (Windows (64位)): 在 AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: 打包 (Windows (64位)): 在 AutomationTool.Program.Main()
UATHelper: 打包 (Windows (64位)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: 打包 (Windows (64位)): BUILD FAILED

Hey 帅到深自然萌,

Please follow the instructions listed in this [AnswerHub post][1] to resolve your issue.

Thank you!

Error occurred while I tried to generate C++ Project - C++ - Epic Developer Community Forums