I can't open my project on MacOs BigSur 11.0.1

i try open my project on Mac Os Big Sur 11.0.1 and it every time crash

i try create new project and open my project as copy, but it crash every time

UE Crash reporter say this:

LoginId:d5720742b94284f6ecbd1f95a1321d1e
EpicAccountId:d6a5b2012970472d8c2eb4ba6919898a

Fatal error: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Developer/Apple/MetalShaderFormat/Private/MetalShaderCompiler.cpp] [Line: 734] Failed to extract Metal compiler search directories

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x101913d67 (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) Address = 0x101aab033 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::LogfImpl(char16_t const*, ...) Address = 0x101b8fe79 (filename not found) [in UE4Editor-Core.dylib]
auto SingleCompilerSetup(EAppleSDKType)::$_25::operator()<FLogCategoryLogMetalShaderCompiler, char16_t [52]>(FLogCategoryLogMetalShaderCompiler const&, char16_t const (&) [52]) const Address = 0x1548b715d (filename not found) [in UE4Editor-MetalShaderFormat.dylib]
SingleCompilerSetup(EAppleSDKType) Address = 0x1548b6aa1 (filename not found) [in UE4Editor-MetalShaderFormat.dylib]
BuildMetalShaderOutput(FShaderCompilerOutput&, FShaderCompilerInput const&, FSHAHash const&, unsigned int, char const*, unsigned int, unsigned int, unsigned int, unsigned char, char16_t const*, char16_t const*, EMetalTypeBufferMode, TArray<FShaderCompilerError, TSizedDefaultAllocator<32> >&, FMetalTessellationOutputs const&, unsigned int, unsigned int, unsigned int, unsigned int, TArray<unsigned char, TSizedDefaultAllocator<32> > const&, bool) Address = 0x1548893ce (filename not found) [in UE4Editor-MetalShaderFormat.dylib]
FMetalShaderOutputCooker::Build(TArray<unsigned char, TSizedDefaultAllocator<32> >&) Address = 0x15486fb79 (filename not found) [in UE4Editor-MetalShaderFormat.dylib]
FDerivedDataCache::FBuildAsyncWorker::DoWork() Address = 0x120090f2a (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::DoWork() Address = 0x12008f5ad (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::Start(bool, FQueuedThreadPool*) Address = 0x1200924c5 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCache::GetSynchronous(FDerivedDataPluginInterface*, TArray<unsigned char, TSizedDefaultAllocator<32> >&, bool*) Address = 0x12008c639 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
CompileShader_Metal(FShaderCompilerInput const&, FShaderCompilerOutput&, FString const&) Address = 0x154897244 (filename not found) [in UE4Editor-MetalShaderFormat.dylib]
FShaderCompileUtilities::ExecuteShaderCompileJob(FShaderCommonCompileJob&) Address = 0x104c3a84d (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompileThreadRunnable::CompileDirectlyThroughDll() Address = 0x104c3a4ed (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompileThreadRunnable::CompilingLoop() Address = 0x104c3b576 (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompileThreadRunnableBase::Run() Address = 0x104c36479 (filename not found) [in UE4Editor-Engine.dylib]
FRunnableThreadPThread::Run() Address = 0x1019a36c8 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x101942751 (filename not found) [in UE4Editor-Core.dylib]
_pthread_start Address = 0x7fff20334950 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff2033047b (filename not found) [in libsystem_pthread.dylib]

Is it crashing the editor or the whole OS? Every time the editor loads but as soon as the interface for the editor opens the screen go black and I have to reboot. I get this behavior on all project is 4.26 and 4.25