Hey there @chatofking! It looks like you’d changed something about the input action. Break the links and replace the node and it should show you the variables you can pull from. If it doesn’t have any, could we see the Input action?
You shouldn’t use this section if you use Enhanced Input (That is the standard after UE5.0), there’s a warning on the top saying that it’s deprecated
You are using the same action value for both the X and the Y movement
You probably changed the IA_Move type to Axis1D(float) instead of Axis2D(Vector2D), changing this back to Axis2D and reconnecting the pins as they were in your first picture should fix the issue.