I can't move any mesh in any level.

Hello,

Today I re-open my project, last thing I did was learn how to make mesh with the modeling tool.

Now I can’t move any mesh, when I use the pivot point and try to move a mesh nothing happen and my cursor seem laggy (Like a drop of fps).

Also at random time, the mesh move very far away (Like if I used the tool “snapping to grid” at really really high value)

… and you don’t, presumably?.. That’s the only thing that would give you this sort of behavior.

What modelling tool did you use exactly?

My snapping is at 10, I tried to change it to 1 or disable it, the mesh don’t move.

I used the tool “Modeling Mode” and tried to make new meshes for learning.

Hey there @Warphe! Welcome back to the community! Does the object move through direct translation by changing the numbers in the details panel?

Ho I didn’t test that sorry,

Yes it does move when changing location



I changed the location of the X axis by 400 bu changing the numbers, it doesn’t seem to move so far, does the problem come from here ?

I also tried to change the location with the cursor and move the “red arrow axis” manually, the mesh snap to its original X location which is 784,756104, and didn’t move at all after that.

To resume my problem:

I put the mesh SM_Cylinder from the levelPrototyping of UE5, at location [0, 0, 0]

Then I tried to move it by clicking on the red arrow and draging it to the right, the cursor begins to be laggy and drop FPS, the SM_Cylinder move to [57,326428, 0, 0]. (also the mannequin show blue dot on it when I move SM_Cylinder)

Then I can’t move SM_Cylinder anymore by clicking on the red arrow and go the the right.

I tried the same thing but to the left of the X axis, SM_Cylinder snapped to [-2640,000007 ,0 ,0] only and don’t move anymore. I can only place it back to [0, 0, 0]

It seems to be some form of snapping as mentioned before, but your grid snap is set to 10cm from what I see here, so it’s not the standard snapping. Showing off the cylinder with it means there’s likely a project wide setting since it’s an SM, but I don’t know of any default settings outside of snapping that make this occur. For the moment, let’s disable that so we know there’s not two things affecting the transform outcome. This button in the top rightish of your UI will do that.

image

After that, let’s see if other snapping options override. Try Vertex snapping to another object by holding V when you go to use the gizmo. This should allow you to snap to vertexes on another object, if this overrides snapping that’s occurring now, we’ll have some good data.

I disabled the grid snap and tried to move the gizmo with my cursor after pressing V key the “behavior” of the SM_Cylinder don’t change.
I tried pressing V will moving the gizmo to.

I can move the X and Z axis around the mannequin freely but not the Y axis.

Also when the SM_Cylinder touch the mannequin it show blue “dot”. (showed in the screen shot)

Where does the snapping setting can be change ?

I tried to find other snapping setting to change, does the problem come from here ?

Because seems to be to complicated with to much parameter, I searched how to reset the Snapping parameter inside the project directory then I deleted it, Now it seems to work.

To reset all local changes, I delete the contents of my project’s / Saved / Config / directory.

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