I try to make my own Plugin.When I write #include “SceneRendering.h”,it show that can not open it.I have already add the Renderer Module in my .Build.cs file.how can solve this problem?
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"RHI",
"RenderCore",
"Renderer",
"HeadMountedDisplay"
}
);