I’ve created a model in Blender with a shading that looks like fire. I want to import it into Unreal Engine, but it only imports the model and not the shading, which is what creates the fire texture, nor the colors either.
This is normal, you have to rewrite the shader in engine, I’m afraid…
eing?
eing?
you have to export textures separately from Blender, then create materials in UEFN and assign them properly. Look up any tutorial for UE on youtube that explains how to export from blender, very similar worflow in UEFN
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exactly. This is totally normal outside of just basic materials in Blender with color/reflectivity etc.
eing?
Apparently, according to @klkmipana2008