Hello, sorry if this is a stupid question, I’m a new game dev. How do I get the third person player character to follow a spine? Below is the BP that I currently have set up.
Well, you kind of don’t.
Its not the BP following, its the AI controller you attach to the BP that instructs it to “move to” a point on the spline or similar.
This even if you just want the thing to slide.
A viable alternative would be to create a something that moves along the spline, and then force the player to attach to said something.
Replication may suffer on this though. It all depends on what the real endgoal is.
For instance, in single player you can make a moving platform that follows a spline, jump or place a character bp on it, and it will not slide off right away…