I can’t get OnComponentHit, OnComponenetBeginOverlap, OnComponenetFracture to hit a breakpoint or run on a destructible actor. I’m thinking this is the main problem I’ve been having.
All I can suggest you (according to the problem described) is making sure those two objects actually collides/overlap each other (check in both objects’ collision properties) and make sure you are not ignoring them (Ignore Actor when Moving | Unreal Engine 5.2 Documentation)