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I can't get OnComponentHit, OnComponenetBeginOverlap, OnComponenetFracture to hit a breakpoint or ru

I can’t get OnComponentHit, OnComponenetBeginOverlap, OnComponenetFracture to hit a breakpoint or run on a destructible actor. I’m thinking this is the main problem I’ve been having.

I mean, I’ve checked everything I could think of.

Simulate Physics, Simulation Gnerates Hit event, Generate Overlap events, nothing’s working.

All I can suggest you (according to the problem described) is making sure those two objects actually collides/overlap each other (check in both objects’ collision properties) and make sure you are not ignoring them (Ignore Actor when Moving | Unreal Engine Documentation)