I cant get my progress bar to work as i want (in blueprints)

Hi, i m trying to make from one progress bar 3 bars that works separately from each other.
But still after 3 weeks of trying, it still works as one progress bar.
does anyone know how to do it?
(pics of my blueprints)






Hey there @horangionne! Welcome to the community! Just to clarify, are you trying to make “Chunks” that are each their own progress bars, that when one depletes it moves to the next? Or are they meant to be 3 entirely separate bars tied to entirely different things?

What I’m imagining is you’re creating a system to add or subtract different bars that make up the whole of someone’s stamina, is that correct?

yeah @SupportiveEntity, im trying to make “stamina points” and as you said, when one depletes it moves to the next, but i cant make it work do you have idea how to do it?

I created a 3d person template. Inside the ThirdPersonCharacter I added these values:
Stamina: Float
MaxStamina: Float
StaminaDepleted: Boolean
WidgetRef: UserWidgetObjectReference

EventBeginPlay:

Sprint:

Refuel:

And inside the widget:

image

Edit: StaminaPoints.zip - Google Drive

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Thank you, you are life and project saver!

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