Hello, I’ve been trying to make a Gun Idle animation for my games Aim Offset, which causes my arms to rotate in various different directions when I ADS, but before I can even get to fixing that, my mesh is completely distorting from the saved animation.
Before saving the anim, in the viewport
Previewing the animation once it’s saved
I’m using the default UE5 mannequin. Is there something I’m doing wrong?
As long as you rotate the bones to match what REAL LIFE arms look like they shouldnt look out of shape unless you bend way past what a person is capable.
Check your roattions look at you own arm. Also in the arms there are some twist bones. Check those out that they are correctly aligned so there is no distortion.
Thats said i have a problem myself with manny animations. I made one for a pistol aim but it looks nothing like in game what it does in the animation.
I ended up fixing it by disabling the Post Processing Anim Blueprint in SKM_Manny.
works perfectly now. Don’t know why that would mess it up but there ya go.