I can't get multiple instances of my actor to work together when all in one scene

I currently have it set up where when you go close to the actor called crop placement detected with an overlap node, it will pop up a ui widget that lets you spawn in a different actor on top of it. My problem right now is when multiple are in scene together it makes it so only the most recently placed Crop placement lets the ui pop up, and it spawns on the first crop placement added.

my UI menu blueprint.

my crop placement blueprint.

Hey there @Shawn.O! When you use the Get Actor of Class node, it will only select one Actor of that class in a scene, and as you noticed it will be the first actor based on heirarchy. You would need to use a different method to select which placement you’re interacting with. In many cases, a simple trace should get the reference you want.

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Do you have any resources or screenshots of how to set that up? I appreciate any help I’m new to all this.