Im trying to make an actor, for display purposes, to practice Dynamic changes to Material Color.
Its default color value is red, and I want to change it to blue via a Blueprint script.
This is the function that is called from within the Actor, after it is spawned:
Just a Material Billboard, this is the component view of the actor that is spawned:
This is the Material Instance Constant it uses:
This is the Material the Instance Constant is based off of:
None of the values of the Nodes in the blueprint function are showing ‘none’/‘missing values’, and the blue color is successfuly passed to my MID variable(Material Instance Dynamic).
Ive spent all day on this and Im at a loss for what Im missing/doing wrong.
Even if it ends up being a small obvious error on my part I would greatly appreciate any assistance with this.