I have been trying to find a way to make a system that allows the player to open the inventory of a nearby container by being near it and opening your inventory (kinda like the terraria). but the widget refuses to ever be seen.
this BP is apart of a character BP, this piece well for getting the “hotbar” to work but the attached code that involves making the container inventory visible. I can’t progress making this work if the widget refuses to even be visible. I am using what worked for the “hotbar” widget that work… but not with the container widget. (yes both prints do go off successfully)
On the Add to Player Screen node, try clicking teh tiny arrow at bottom to expand it, and bump the Z Order up. If you already have widgets on the screen, UMG might just be burying/culling it. I’ve had a problem like that where an option menu would never display until I bumped the Z Order up to like 6.