Thanks for the answer, I’m gonna try in a few days ^^ I’m still missing something about generating random worlds. I think I will have to work with UV’s or something at some point…
I got a mesh with triangle faces.
I got a collection of triangle faces on my computer that I made (street, mountain which is at least connected with 6 triangles, grass, water).
I would like to generate a noisy displace mesh at first just to understand how it works. And I thought it was a good idea to randomize the noise vector in order to change the shape each time…
After that, generate a noisy displace mesh with mountain on top/bottom (already get a tip for this so it’s ok, but just the location, not how to assign mountain faces on those same top/bottom location) and some negative extrude for the water (and save those locations in order to assign water of course). For the rest, juste put grass for now. I’m gonna think about street connexion between buildings later.
I hope you got me now ^^
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