I can't find 'Event receive Execution finish'

Hi, I’m Student of Korea.

I trying to make AI Behavior, following this Tutorials.

[Unreal Engine 4 AI Behavior Tree & NavMesh - Part 3/5][1]

As you can see, The 3rd part of videos.
in this 3rd Part, There is a blueprints looks like this. about 10:00.

I found Condition check nodes changes Perform condition check AI.

But I cant found 'Event Receive Execution Finish’node.

I tried uncheck the context sensitive box.

And I don’t know exactly How to do with ‘Perform Condition Check AI’

Someone Just show me Images that Blueprints looks like?

And This Images of Blueprints and something

[This][3]

You override Perform Condition Check AI like so:

This will generate a function stub for you. Fill the stub with whatever you need, and pass the result as Return Value.

Cheers,

–mieszko

Thank you! But I Have only Condition Check and Condition Check AI. Just 2 of them. I’m using 4.7.6. What Version do you use?

My apologies. The event you’re looking for is a regular blueprint event and you just put it in the even graph from the context menu, like so:

40601-receiveexecutionfinished.png

It seems having all those as override-able is a bug in 4.8. Glad we found it! :smiley:

I think, I’m gonna diving from school top floor tomorrow.
I really appreciate of your kindness!
May be I can try reinstall or something.
Have a nice day! :smiley: