Take UE4 and Blueprints for example. I was just reading E-Book - Master Art of Blueprints in pdf , one of several so called “manuals” for helping people work with Blueprints. I don’t mind that Blueprints being like you said almost coded stuff (its ok, didn’t expect else), but what is more shocking is way it is presented, way all goes through prearranged combat game step by step tutorial!? Like there is nothing in world except shooting, exploding and counting dead enemies!? When you, who reads manual (with your own project or idea what to do with EU4 engine) stop on a first page because its going in a unwanted direction, you just close manual, because it has wrong title, should be called “Master Art of Blueprints exclusively for first person combat game” (again matter of USERS).
By way, speaking of Blueprints…I will never understand people who adore nodes. What is so appealing in these “nodes”!? connecting stickers!? Well, look at complicated charts of nodes for one nice material to make with them (C4D users would LoL)!? Why in gods name they invented something like Blueprints, when it became more complicated and time consuming than simple scripting? For guys like me? No, thank you. I dnt ask for that. Even Playmaker in Unity (although is best way of thinking so fare) is not right solution. Its a different system of approach that counts here, but that’s another story.