i can't find app.js

Interacting With the Pixel Streaming System in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
In this Docs, " Register your listener function by calling the addResponseEventListener function provided by app.js ." I use Unreal 5.5, I use PixelStreamingInfrastructure EpicGamesExt/PixelStreamingInfrastructure: The official Pixel Streaming servers and frontend. but i can’t find app.js. help plz :joy:

Hey @Mr.Forger,

It seems that the UE docs are slightly out of date. Try using the docs provided by the PixelStreamingInfrastructure repo: PixelStreamingInfrastructure/Frontend/Docs/Communicating from UE5 to the Player Page.md at master · EpicGamesExt/PixelStreamingInfrastructure · GitHub

If you’re using the reference typescript implementation, you would modify Frontend/implementations/typescript/src/player.ts just after line 23.

function myHandleResponseFunction(data) {
	console.warn("Response received!");
	switch (data) {
		case "MyCustomEvent":
			... // handle one type of event
		case "AnotherEvent":
			... // handle another event
	}
}

document.body.onload = function() {
    Logger.InitLogging(LogLevel.Warning, true);

	// Create a config object
	const config = new Config({ useUrlParams: true });

	// Create the main Pixel Streaming object for interfacing with the web-API of Pixel Streaming
	const stream = new PixelStreaming(config);
	stream.addResponseEventListener("handle_responses", myHandleResponseFunction);

	const application = new Application({
		stream,
		onColorModeChanged: (isLightMode) => PixelStreamingApplicationStyles.setColorMode(isLightMode)
	});
	document.body.appendChild(application.rootElement);

	window.pixelStreaming = stream;
}