Hello, i want to fill data of a related item of a mission. I have a structure S_Mission which has an array of structs field called Related Items. Each one of this Related Items is a S_InventoryItem, which has name, description, etc. I have aswell a Data Table of these S_InventoryItem. The goal i want to achieve is to add a mission to an npc and this mission can have 0 or more Related Items that u need to gather on the world. In order to not overwrite data which is already written on the Data Table of Inventory Item, i want, according to the data table row name, set the other fields of the S_InventoryItem but i don’t know why i can’t set members for each related item of each mission.
Only name is set because i set it manually on the editor via a Public Variable.
These are the reference blueprints an structures:
S_Mission:
S_InventoryItem:
Blueprint of NPC Mission Giver:
I dont know why but the set Members node works if i print the description out, but when the double for each loop is completed, the already modified NPC MissionList doesn’t reflect the changes and i can only print the name of the item because i set it manually here.

Finally, this is the Data Table info that i want to fully retrieve
I hope i explained it well, thanks in advance!



