I can't figure out this 4.12 crash

Since upgrading my project to 4.12 every time I try and compile my blueprints I get a crash. I have scoured the report and I cannot figure out what is causing it. This did not happen on the beta versions of 4.12.

Here is the log.

Log file open, 06/07/16 13:58:28
LogInit:Display: Running engine for game: VR
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-384017490) SRandInit(-384017487).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.070125
LogInit: Version: 4.12.1-3001355+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3001355
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jun 5 2016 22:47:38
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.06.07-18.58.29:033] 0]LogInit: Selected Device Profile: [Windows]
[2016.06.07-18.58.29:033] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.06.07-18.58.29:042] 0]LogInit: Computer: DESKTOP-BMS92A5
[2016.06.07-18.58.29:042] 0]LogInit: User: brad
[2016.06.07-18.58.29:042] 0]LogInit: CPU Page size=65536, Cores=4
[2016.06.07-18.58.29:042] 0]LogInit: High frequency timer resolution =3.914061 MHz
[2016.06.07-18.58.29:042] 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2016.06.07-18.58.29:042] 0]LogMemory: Platform Memory Stats for Windows
[2016.06.07-18.58.29:042] 0]LogMemory: Process Physical Memory: 190.07 MB used, 190.07 MB peak
[2016.06.07-18.58.29:042] 0]LogMemory: Process Virtual Memory: 195.08 MB used, 195.08 MB peak
[2016.06.07-18.58.29:042] 0]LogMemory: Physical Memory: 2928.65 MB used, 8116.53 MB total
[2016.06.07-18.58.29:042] 0]LogMemory: Virtual Memory: 553.94 MB used, 134217728.00 MB total
[2016.06.07-18.58.29:065] 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2016.06.07-18.58.29:371] 0]LogD3D11RHI: D3D11 adapters:
[2016.06.07-18.58.29:387] 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 980 Ti’ (Feature Level 11_0)
[2016.06.07-18.58.29:387] 0]LogD3D11RHI: 6047/0/4058 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
[2016.06.07-18.58.29:388] 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2016.06.07-18.58.29:388] 0]LogD3D11RHI: 0/0/4058 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.06.07-18.58.29:388] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.06.07-18.58.29:391] 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.06.07-18.58.29:391] 0]LogD3D11RHI: GPU DeviceId: 0x17c8 (for the marketing name, search the web for “GPU Device Id”)
[2016.06.07-18.58.29:391] 0]LogWindows: EnumDisplayDevices:
[2016.06.07-18.58.29:392] 0]LogWindows: 0. ‘NVIDIA GeForce GTX 980 Ti’ (P:0 D:1)
[2016.06.07-18.58.29:392] 0]LogWindows: 1. ‘NVIDIA GeForce GTX 980 Ti’ (P:1 D:1)
[2016.06.07-18.58.29:392] 0]LogWindows: 2. ‘NVIDIA GeForce GTX 980 Ti’ (P:0 D:1)
[2016.06.07-18.58.29:392] 0]LogWindows: 3. ‘NVIDIA GeForce GTX 980 Ti’ (P:0 D:0)
[2016.06.07-18.58.29:392] 0]LogWindows: DebugString: FoundDriverCount:4
[2016.06.07-18.58.29:392] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980 Ti
[2016.06.07-18.58.29:392] 0]LogD3D11RHI: Driver Version: 368.22 (internal:10.18.13.6822, unified:368.22)
[2016.06.07-18.58.29:392] 0]LogD3D11RHI: Driver Date: 5-19-2016
[2016.06.07-18.58.29:392] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.06.07-18.58.29:401] 0]LogD3D11RHI: Async texture creation enabled
[2016.06.07-18.58.29:409] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2016.06.07-18.58.29:409] 0]LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (…/…/…/…/…/…/Users/brad/Documents/Unreal Projects/WeaponMasterINC/Intermediate/Shaders/WorkingDirectory/1956/).
[2016.06.07-18.58.29:409] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/brad/AppData/Local/Temp/UnrealShaderWorkingDir/0BD7C3CB4CEC0DBA53865AB37FD78C64/’.
[2016.06.07-18.58.29:409] 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.06.07-18.58.30:282] 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.06.07-18.58.30:290] 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.06.07-18.58.30:297] 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.06.07-18.58.30:305] 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.06.07-18.58.30:312] 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.06.07-18.58.30:318] 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.06.07-18.58.30:324] 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.06.07-18.58.30:330] 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.06.07-18.58.30:336] 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.06.07-18.58.30:342] 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.06.07-18.58.30:348] 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.06.07-18.58.30:360] 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.06.07-18.58.30:360] 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.06.07-18.58.30:360] 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.06.07-18.58.30:379] 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.06.07-18.58.30:384] 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.06.07-18.58.30:390] 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.06.07-18.58.30:396] 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.06.07-18.58.30:402] 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.06.07-18.58.30:402] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.06.07-18.58.30:463] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.06.07-18.58.30:514] 0]LogDerivedDataCache: Loaded boot cache 0.05s 78MB C:/Users/brad/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
[2016.06.07-18.58.30:514] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/brad/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
[2016.06.07-18.58.30:514] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/brad/Documents/Unreal Projects/WeaponMasterINC/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.06.07-18.58.30:514] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.06.07-18.58.30:514] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/brad/Documents/Unreal Projects/WeaponMasterINC/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.06.07-18.58.30:514] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.06.07-18.58.30:526] 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2016.06.07-18.58.30:538] 0]LogDerivedDataCache: Using Local data cache path C:/Users/brad/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.06.07-18.58.30:659] 0]LogInit: Selected Device Profile: [Windows]
[2016.06.07-18.58.30:659] 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.06.07-18.58.30:772] 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.06.07-18.58.30:772] 0]LogMeshUtilities: No automatic mesh merging module available
[2016.06.07-18.58.30:772] 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.06.07-18.58.30:956] 0]LogAssetRegistry: FAssetRegistry took 0.0211 seconds to start up
[2016.06.07-18.58.30:983] 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.023967 seconds
[2016.06.07-18.58.30:988] 0]LogUObjectArray: 28739 objects as part of root set at end of initial load.
[2016.06.07-18.58.30:988] 0]LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool.
[2016.06.07-18.58.30:988] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.06.07-18.58.30:996] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.06.07-18.58.31:123] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.06.07-18.58.31:123] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.06.07-18.58.31:568] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.06.07-18.58.31:736] 0]SourceControl: Info Source control is disabled
[2016.06.07-18.58.32:234] 0]LogEngine: Initializing Engine…
[2016.06.07-18.58.39:072] 0]LogHMD: SteamVR failed to initialize. Err: 301
[2016.06.07-18.58.39:081] 0]LogHMD: SteamVR failed to initialize. Err: 301
[2016.06.07-18.58.39:194] 0]LogAIModule: Creating AISystem for world NewWorld
[2016.06.07-18.58.39:200] 0]LogInit: XAudio2 using ‘NS-32D310NA17-4 (NVIDIA High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2016.06.07-18.58.39:205] 0]LogInit: FAudioDevice initialized.
[2016.06.07-18.58.39:235] 0]LogDerivedDataCache: Saved boot cache 0.03s 78MB C:/Users/brad/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
[2016.06.07-18.58.39:241] 0]LogInit: Texture streaming: Enabled
[2016.06.07-18.58.39:260] 0]LogInit: Transaction tracking system initialized
[2016.06.07-18.58.39:278] 0]BlueprintLog: New page: Editor Load
[2016.06.07-18.58.39:810] 0]LocalizationService: Info Localization service is disabled
[2016.06.07-18.58.39:858] 0]LogConsoleResponse:Display:
[2016.06.07-18.58.39:928] 0]LogCook:Display: Max memory allowance for cook 8192mb
[2016.06.07-18.58.39:928] 0]LogCook:Display: Mobile HDR setting 1
[2016.06.07-18.58.40:154] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/brad/Documents/Unreal Projects/WeaponMasterINC/Content/’ took 0.02s
[2016.06.07-18.58.40:671] 0]Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/brad/Documents/Unreal Projects/WeaponMasterINC/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.06.07-18.58.40:671] 0]LightingResults: New page: Lighting Build
[2016.06.07-18.58.40:674] 0]MapCheck: New page: Map Check
[2016.06.07-18.58.40:674] 0]LightingResults: New page: Lighting Build
[2016.06.07-18.58.41:313] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘LoadCheck’ in BlueprintGeneratedClass ‘REINST_Bullet_BP_C_48’ (it may have been removed)
[2016.06.07-18.58.41:346] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘Bullet1’ in BlueprintGeneratedClass ‘REINST_BP_Magazine_C_54’ (it may have been removed)
[2016.06.07-18.58.41:346] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘Bullet2’ in BlueprintGeneratedClass ‘REINST_BP_Magazine_C_54’ (it may have been removed)
[2016.06.07-18.58.41:346] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘LoadCheck’ in BlueprintGeneratedClass ‘REINST_BP_Magazine_C_54’ (it may have been removed)
[2016.06.07-18.58.41:558] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘MagloadVolume’ in BlueprintGeneratedClass ‘REINST_BP_MagazineWeapon_C_64’ (it may have been removed)
[2016.06.07-18.58.41:558] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘StabilizationVolume’ in BlueprintGeneratedClass ‘REINST_BP_MagazineWeapon_C_64’ (it may have been removed)
[2016.06.07-18.58.41:558] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘SlideGrabVolume’ in BlueprintGeneratedClass ‘REINST_BP_MagazineWeapon_C_64’ (it may have been removed)
[2016.06.07-18.58.41:558] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘BoltTrigger’ in BlueprintGeneratedClass ‘REINST_BP_MagazineWeapon_C_64’ (it may have been removed)
[2016.06.07-18.58.41:558] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘BoltBackTrigger’ in BlueprintGeneratedClass ‘REINST_BP_MagazineWeapon_C_64’ (it may have been removed)
[2016.06.07-18.58.41:558] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘BoltForwardTrigger’ in BlueprintGeneratedClass ‘REINST_BP_MagazineWeapon_C_64’ (it may have been removed)
[2016.06.07-18.58.41:558] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘ReloadTrigger’ in BlueprintGeneratedClass ‘REINST_BP_MagazineWeapon_C_64’ (it may have been removed)
[2016.06.07-18.58.41:558] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘Bullet’ in BlueprintGeneratedClass ‘REINST_BP_MagazineWeapon_C_64’ (it may have been removed)
[2016.06.07-18.58.41:558] 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘SkeletalMesh’ for ‘SlideStartVolume’ in BlueprintGeneratedClass ‘REINST_BP_MagazineWeapon_C_64’ (it may have been removed)
[2016.06.07-18.58.43:315] 0]LogBlueprint:Warning: Node ‘/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_4’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2016.06.07-18.58.43:315] 0]LogBlueprint:Warning: Node ‘/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_5’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2016.06.07-18.58.43:315] 0]LogBlueprint:Warning: Node ‘/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_6’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2016.06.07-18.58.43:315] 0]LogBlueprint:Warning: Node ‘/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_7’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2016.06.07-18.58.43:315] 0]LogBlueprint:Warning: Node ‘/Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue:SoundCueGraph_3.SoundCueGraphNode_Root_3’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2016.06.07-18.58.43:376] 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2016.06.07-18.58.43:389] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.06.07-18.58.43:389] 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.06.07-18.58.43:430] 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 41.121ms to complete.
[2016.06.07-18.58.43:430] 0]LogFileHelpers: Loading map ‘FirstPersonExampleMap’ took 2.760
[2016.06.07-18.58.43:576] 0]LogCollectionManager: Loaded 0 collections in 0.002365 seconds
[2016.06.07-18.58.43:621] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/brad/Documents/Unreal Projects/WeaponMasterINC/Saved/Collections/’ took 0.01s
[2016.06.07-18.58.43:621] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/brad/Documents/Unreal Projects/WeaponMasterINC/Content/Developers/brad/Collections/’ took 0.01s
[2016.06.07-18.58.43:621] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/brad/Documents/Unreal Projects/WeaponMasterINC/Content/Collections/’ took 0.01s
[2016.06.07-18.58.43:621] 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2016.06.07-18.58.43:628] 0]LogContentBrowser: Native class hierarchy populated in 0.0062 seconds. Added 2047 classes and 369 folders.
[2016.06.07-18.58.43:631] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.06.07-18.58.43:631] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.06.07-18.58.43:631] 0]LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0003 seconds. Added 12 classes and 0 folders.
[2016.06.07-18.58.43:635] 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2016.06.07-18.58.43:658] 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
[2016.06.07-18.58.43:662] 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
[2016.06.07-18.58.43:673] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.06.07-18.58.43:677] 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2016.06.07-18.58.43:702] 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
[2016.06.07-18.58.43:702] 0]LogLoad: Full Startup: 15.28 seconds (BP compile: 0.84 seconds)
[2016.06.07-18.58.43:702] 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2016.06.07-18.58.43:711] 0]LogOcInput: OculusInput pre-init called
[2016.06.07-18.58.43:729] 0]LogContentStreaming: Texture pool size now 1000 MB
[2016.06.07-18.58.43:787] 0]LogRenderer: Reallocating scene render targets to support 512x512 (Frame:1).
[2016.06.07-18.58.43:871] 0]LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
[2016.06.07-18.58.43:939] 2]LogAssetRegistry: Asset discovery search completed in 13.0045 seconds
[2016.06.07-18.58.43:939] 2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.06.07-18.58.43:939] 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000019 seconds (updated 0 objects)
[2016.06.07-18.58.44:124] 24]SourceControl: Info On branch master
[2016.06.07-18.58.44:124] 24]SourceControl: Info Your branch is ahead of ‘origin/master’ by 1 commit.
[2016.06.07-18.58.44:124] 24]SourceControl: Info (use “git push” to publish your local commits)
[2016.06.07-18.58.44:124] 24]SourceControl: Info Changes to be committed:
[2016.06.07-18.58.44:124] 24]SourceControl: Info (use “git reset HEAD <file>…” to unstage)
[2016.06.07-18.58.44:124] 24]SourceControl: Info new file: Content/FPS_Weapons_Pack/Weapons/Materials/Master_Material/MagnBullet.uasset
[2016.06.07-18.58.44:124] 24]SourceControl: Info new file: Content/FPS_Weapons_Pack/Weapons/Meshes/Rem870/sk_rem870_Physics.uasset
[2016.06.07-18.58.44:124] 24]SourceControl: Info modified: Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
[2016.06.07-18.58.44:124] 24]SourceControl: Info modified: Content/FirstPersonBP/Blueprints/FirstPersonGameMode.uasset
[2016.06.07-18.58.44:124] 24]SourceControl: Info modified: Content/FirstPersonBP/Blueprints/FirstPersonHUD.uasset
[2016.06.07-18.58.44:124] 24]SourceControl: Info modified: Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset
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[2016.06.07-18.58.44:124] 24]SourceControl: Info copied: Content/WeaponMaster/Blueprints/BP_BulletBase.uasset → Content/WeaponMaster/Blueprints/Base/BP_BulletBase.uasset
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[2016.06.07-18.58.44:126] 24]SourceControl: Info new file: Content/WeaponMaster/UI/Crosshair.uasset
[2016.06.07-18.58.44:126] 24]SourceControl: Info Changes not staged for commit:
[2016.06.07-18.58.44:126] 24]SourceControl: Info (use “git add <file>…” to update what will be committed)
[2016.06.07-18.58.44:126] 24]SourceControl: Info (use “git checkout – <file>…” to discard changes in working directory)
[2016.06.07-18.58.44:126] 24]SourceControl: Info modified: Config/DefaultEngine.ini
[2016.06.07-18.58.44:126] 24]SourceControl: Info modified: Config/DefaultInput.ini
[2016.06.07-18.58.44:126] 24]SourceControl: Info modified: Content/FPS_Weapons_Pack/Levels/FX_Showcase.umap
[2016.06.07-18.58.44:126] 24]SourceControl: Info modified: Content/FPS_Weapons_Pack/Weapons/Materials/Battlehawk/M_Battlehawk.uasset
[2016.06.07-18.58.44:126] 24]SourceControl: Info modified: Content/FPS_Weapons_Pack/Weapons/Materials/Master_Material/MagnBullet.uasset
[2016.06.07-18.58.44:126] 24]SourceControl: Info modified: Content/FPS_Weapons_Pack/Weapons/Meshes/Battlehawk/BattleHawkAnim.uasset
[2016.06.07-18.58.44:126] 24]SourceControl: Info modified: Content/FPS_Weapons_Pack/Weapons/Meshes/Battlehawk/sk_battlehawk.uasset
[2016.06.07-18.58.44:126] 24]SourceControl: Info modified: Content/FPS_Weapons_Pack/Weapons/Meshes/Battlehawk/sk_battlehawk_Physics.uasset
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[2016.06.07-18.58.44:127] 24]SourceControl: Info Content/RealisticBlueprintWeapons/Materials/M_Tech_Checker_Dot.uasset
[2016.06.07-18.58.44:127] 24]SourceControl: Info Content/RealisticBlueprintWeapons/Materials/M_Tech_Hex_Tile.uasset
[2016.06.07-18.58.44:127] 24]SourceControl: Info Content/RealisticBlueprintWeapons/Materials/M_Wood_Oak.uasset
[2016.06.07-18.58.44:128] 24]SourceControl: Info Content/RealisticBlueprintWeapons/Materials/Physical_Materials/
[2016.06.07-18.58.44:128] 24]SourceControl: Info Content/RealisticBlueprintWeapons/Materials/RampMaterial.uasset
[2016.06.07-18.58.44:128] 24]SourceControl: Info Content/RealisticBlueprintWeapons/Materials/Red.uasset
[2016.06.07-18.58.44:128] 24]SourceControl: Info Content/RealisticBlueprintWeapons/Materials/Textures/
[2016.06.07-18.58.44:128] 24]SourceControl: Info Content/RealisticBlueprintWeapons/Materials/scope_target.uasset
[2016.06.07-18.58.44:128] 24]SourceControl: Info Content/Vive_1_2/
[2016.06.07-18.58.44:128] 24]SourceControl: Info Content/WeaponMaster/Meshes/Holster_PhysicsAsset.uasset
[2016.06.07-18.58.44:128] 24]SourceControl: Info Content/WeaponMaster/Meshes/Holster_Skeleton.uasset
[2016.06.07-18.58.44:128] 24]SourceControl: Info Content/WeaponMaster/Meshes/lambert1.uasset
[2016.06.07-18.58.44:128] 24]SourceControl: Info VR.uproject
[2016.06.07-18.58.47:188][333]LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0005 seconds. Added 111 classes and 0 folders.
[2016.06.07-18.58.51:371][769]BlueprintLog: New page: Compile BP_BulletBase

New crashes were introduced with latest bugfix patch, so it might be it ~_~

In my project the culprit is the function Attach Actor to Component. This function has been depreciated with 4.12

Just remove these nodes and everything will be allright. Solution yet?

I replaced AttachTo(Depreciated) with AttachToComponent and I am still getting the crash.

Can we not use AttachToComponent either?

The problem was finally double. The Attach Actor to Component was replaced by AttachToComponent BUT there is also a bug with the ForEachLoop function. As soon you try to link something to the variables in/ou of the function, program crashes. This is a known bug (UE-31740) and will be fixed by Epic this week with a hotfix: https://answers.unrealengine.com/que...o-project.html Hope it helps