Hi Andrew. We are working on voxel implementation using procedural mesh component as well. The main feature for us would be to save the static data on disc so editor won’t generate the meshes every time someone open level.
We will have lot of voxel props (custom file format) in content browser and regenerate them in run time when needed.
Do you have any tips how this can be achieved? For now we can’t simply save this data as static mesh is doing because procedural mesh component isn’t extending from static mesh.