I cant export my Game

Even if i get Blueprint First Person template like i did, i got same error

[code]LogInit:Display: Running engine for game: MyProject
LogInit: Version: 4.4.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: D:/11_Unreal/Unreal Engine/Engine/Binaries/Win64/
LogInit: Rocket: 0
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DREIFH-PC
LogInit: User: Dreifh
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.410117 MHz
LogMemory: Memory total: Physical=20.0GB (20GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 61.76 MB used, 61.76 MB peak
LogMemory: Process Virtual Memory: 37.93 MB used, 37.93 MB peak
LogMemory: Physical Memory: 7953.43 MB used, 20432.93 MB total
LogMemory: Virtual Memory: 248.02 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager:Warning: The selected culture ‘pt_BR’ is not available; falling back to ‘en’
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 44MB C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_3378_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3750_0///////STATCAT_Advanced////
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 21438 objects as part of root set at end of initial load.
LogUObjectAllocator: 4218648 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Alto-falantes (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.03s 44MB C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
LogAssetRegistry: FAssetRegistry took 0.0097 seconds to start up
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogModuleManager:Warning: ModuleManager: Unable to load module ‘AndroidRuntimeSettings’ because the file ‘D:/11_Unreal/Unreal Engine/Engine/Binaries/Win64/’ was not found.
LogModuleManager:Warning: ModuleManager: Unable to load module ‘AndroidPlatformEditor’ because the file ‘D:/11_Unreal/Unreal Engine/Engine/Binaries/Win64/’ was not found.
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1578_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3750_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_3530_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3750_0///////STATCAT_Advanced////
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap” TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000010D44680
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Example_Map
Cmd: MAP CHECKDEP
MapCheck: New page: Example_Map - Oct 6, 2014, 8:02:27 AM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [31.153ms] ==========
LogFileHelpers: Loading map ‘Example_Map’ took 0.178
LogCollectionManager: Loaded 0 collections in 0.000975 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
LogCrashTracker: Crashtracker disabled due to settings.
LogInit: Using libcurl 7.34.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: Libcurl will NOT reuse connections
LogLoad: Full Startup: 4.31 seconds (BP compile: 0.04 seconds)
LogRenderer:Warning: Reallocating scene render targets to support 1136x896.
LogAssetRegistry: Asset discovery search completed in 1.2746 seconds
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): path=“C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Common Files\Intel\Shared Files\cpp\bin\Intel64;C:\Program Files (x86)\Intel\iCLS Client;C:\Program Files\Intel\iCLS Client;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program Files (x86)\QuickTime\QTSystem;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files\Common Files\Autodesk Shared;C:\Program Files (x86)\Autodesk\Backburner;C:\Program Files\Microsoft SQL Server\110\Tools\Binn;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0;.;;.;”
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_26bc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3750_0///////STATCAT_Advanced////
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\83af2939\d2da3c08_1de0cf01\AutomationTool.exe)
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Users/Dreifh/Documents/Unreal Projects/MyProject/MyProject.uproject -cook -allmaps -stage -archive -archivedirectory=D:/10_Games/Projeto Dreal -package -Wind
MainFrameActions: Packaging (Windows (64-bit)): owsNoEditor -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/11_Unreal/Unreal Engine
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/11_Unreal/Unreal Engine
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/11_Unreal/Unreal Engine
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-10-06_11.02.44
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.EXE
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script modules
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2600149s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2650152s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /pr
MainFrameActions: Packaging (Windows (64-bit)): operty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2460141s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /proper
MainFrameActions: Packaging (Windows (64-bit)): ty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2350135s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /pr
MainFrameActions: Packaging (Windows (64-bit)): operty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2060118s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /proper
MainFrameActions: Packaging (Windows (64-bit)): ty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2260129s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /proper
MainFrameActions: Packaging (Windows (64-bit)): ty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2110121s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\e0ee8fd6\07dc9709_1de0cf01\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\f1809a1d\35e17d0b_1de0cf01\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\f1809a1d\35e17d0b_1de0cf01\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\f1809a1d\35e17d0b_1de0cf01\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\4a7980d5\56bce809_1de0cf01\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\4a7980d5\56bce809_1de0cf01\Android.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\ad07f636\4ced250a_1de0cf01\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\ad07f636\4ced250a_1de0cf01\HTML5.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\f8114bf9\5958a50a_1de0cf01\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\f8114bf9\5958a50a_1de0cf01\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\963686c0\db77e10a_1de0cf01\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\963686c0\db77e10a_1de0cf01\Linux.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\e77a7468\62b9450b_1de0cf01\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\e77a7468\62b9450b_1de0cf01\Mac.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Dreifh\Documents\Unreal Projects\MyProject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\10_Games\Projeto Dreal
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Dreifh\Documents\Unreal Projects\MyProject\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=MyProject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\Dreifh\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\Dreifh\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/Example_Map
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\11_Unreal\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject” -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned
MainFrameActions: Packaging (Windows (64-bit)): -fileopenlog -abslog=“D:\11_Unreal\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: API Version: 0
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Branch Name: UE4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Command line: “C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject” -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\11_Unreal\Unreal Engine\Eng
MainFrameActions: Packaging (Windows (64-bit)): ine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Base directory: D:/11_Unreal/Unreal Engine/Engine/Binaries/Win64/
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Rocket: 0
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.47:989][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:014][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:021][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:028][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:029][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:029][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:032][ 0]LogInit: Computer: DREIFH-PC
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:033][ 0]LogInit: User: Dreifh
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogInit: High frequency timer resolution =3.410117 MHz
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Memory total: Physical=20.0GB (20GB approx) Virtual=8192.0GB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Process Physical Memory: 61.62 MB used, 61.62 MB peak
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Process Virtual Memory: 37.95 MB used, 37.95 MB peak
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Physical Memory: 8047.38 MB used, 20432.93 MB total
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Virtual Memory: 248.08 MB used, 8388608.00 MB total
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:103][ 0]LogTextLocalizationManager:Warning: The selected culture ‘pt_BR’ is not available; falling back to ‘en’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:940][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:233][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:261][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 44MB C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:326][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:326][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:326][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:482][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:482][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:616][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:772][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:772][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:777][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:869][ 0]LogObj: 20814 objects as part of root set at end of initial load.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:869][ 0]LogUObjectAllocator: 3907680 out of 0 bytes used by permanent object pool.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:869][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:869][ 0]LogInit: Initializing Editor Engine…
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:869][ 0]LogEngine: Initializing Engine…
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:896][ 0]LogAIModule: Creating AISystem for world NewWorld
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:936][ 0]LogDerivedDataCache: Saved boot cache 0.04s 44MB C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:943][ 0]LogInit: Texture streaming: Disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:952][ 0]LogInit: Initializing Editor Engine Completed
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.50:136][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.50:147][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.50:148][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.50:525][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning ‘/Engine/’ and 3 other paths to find 1305 assets in 0.3769 seconds
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.50:525][ 0]LogCookCommandlet:Display: Done creating registry. It took 0.38s.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:234][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.u
MainFrameActions: Packaging (Windows (64-bit)): asset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:236][ 0]LogSavePackage: Save=1.589975ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:236][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:237][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:239][ 0]LogSavePackage: Save=1.486459ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:239][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:239][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:241][ 0]LogSavePackage: Save=1.320483ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:241][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:242][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:243][ 0]LogSavePackage: Save=1.319016ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:243][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:244][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP
MainFrameActions: Packaging (Windows (64-bit)): Environmental.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:246][ 0]LogSavePackage: Save=1.087646ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:246][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:247][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer
MainFrameActions: Packaging (Windows (64-bit)): .uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:248][ 0]LogSavePackage: Save=0.571241ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:248][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:248][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:250][ 0]LogSavePackage: Save=1.163596ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:250][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:251][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasse
MainFrameActions: Packaging (Windows (64-bit)): t
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:253][ 0]LogSavePackage: Save=1.496723ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:253][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:253][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultText
MainFrameActions: Packaging (Windows (64-bit)): MaterialOpaque.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:259][ 0]LogSavePackage: Save=4.742652ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:259][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:259][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functio
MainFrameActions: Packaging (Windows (64-bit)): ns/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:261][ 0]LogSavePackage: Save=1.108466ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:261][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:262][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:264][ 0]LogSavePackage: Save=1.316670ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:264][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasse
MainFrameActions: Packaging (Windows (64-bit)): t’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:264][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.u
MainFrameActions: Packaging (Windows (64-bit)): asset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:308][ 0]LogSavePackage: Save=43.046616ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:308][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:313][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Function
MainFrameActions: Packaging (Windows (64-bit)): s/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:316][ 0]LogSavePackage: Save=2.090544ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:316][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:317][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_M
MainFrameActions: Packaging (Windows (64-bit)): aterial_Grid_M.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:319][ 0]LogSavePackage: Save=1.921635ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:319][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:320][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:322][ 0]LogSavePackage: Save=1.626630ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:322][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:323][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultD
MainFrameActions: Packaging (Windows (64-bit)): eferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:327][ 0]LogSavePackage: Save=2.966467ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:327][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:327][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:331][ 0]LogSavePackage: Save=3.452081ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:331][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:332][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultL
MainFrameActions: Packaging (Windows (64-bit)): ightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:334][ 0]LogSavePackage: Save=1.723695ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:334][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:335][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:340][ 0]LogSavePackage: Save=4.562893ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:340][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:341][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content
MainFrameActions: Packaging (Windows (64-bit)): /Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:342][ 0]LogSavePackage: Save=0.696457ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:342][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.
MainFrameActions: Packaging (Windows (64-bit)): uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:343][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:345][ 0]LogSavePackage: Save=2.032188ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:345][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:346][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:348][ 0]LogSavePackage: Save=1.497603ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:348][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:348][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:356][ 0]LogSavePackage: Save=7.590062ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:357][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:357][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:358][ 0]LogSavePackage: Save=0.441041ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:358][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:359][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture
MainFrameActions: Packaging (Windows (64-bit)): .uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:360][ 0]LogSavePackage: Save=1.199666ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:361][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:362][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uas
MainFrameActions: Packaging (Windows (64-bit)): set
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:363][ 0]LogSavePackage: Save=1.101429ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:363][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:364][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:365][ 0]LogSavePackage: Save=1.057442ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:366][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:366][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matine
MainFrameActions: Packaging (Windows (64-bit)): eGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:367][ 0]LogSavePackage: Save=0.890585ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:368][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:368][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:370][ 0]LogSavePackage: Save=1.080608ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:370][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:370][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matine
MainFrameActions: Packaging (Windows (64-bit)): eGroups/MAT_Groups_Event.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:372][ 0]LogSavePackage: Save=1.083541ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:372][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:373][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matinee
MainFrameActions: Packaging (Windows (64-bit)): Groups/MAT_Groups_Anim.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:375][ 0]LogSavePackage: Save=1.353912ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:375][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:376][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matinee
MainFrameActions: Packaging (Windows (64-bit)): Groups/MAT_Groups_Fade.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:377][ 0]LogSavePackage: Save=1.067705ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:377][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:378][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matinee
MainFrameActions: Packaging (Windows (64-bit)): Groups/MAT_Groups_Move.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:379][ 0]LogSavePackage: Save=0.738391ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:379][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:379][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:381][ 0]LogSavePackage: Save=0.919323ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:381][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:381][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:383][ 0]LogSavePackage: Save=1.230456ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:383][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:384][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.u
MainFrameActions: Packaging (Windows (64-bit)): asset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:386][ 0]LogSavePackage: Save=1.327520ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:386][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:387][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:388][ 0]LogSavePackage: Save=0.903195ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:388][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:389][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matine
MainFrameActions: Packaging (Windows (64-bit)): eGroups/MAT_Groups_Sound.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:390][ 0]LogSavePackage: Save=0.929000ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:390][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:391][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matin
MainFrameActions: Packaging (Windows (64-bit)): eeGroups/MAT_Groups_Vector.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:392][ 0]LogSavePackage: Save=0.750707ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:392][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:392][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visi
MainFrameActions: Packaging (Windows (64-bit)): bility.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:394][ 0]LogSavePackage: Save=1.116677ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:394][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:395][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:397][ 0]LogSavePackage: Save=1.576486ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:397][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:397][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube
MainFrameActions: Packaging (Windows (64-bit)): .uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:399][ 0]LogSavePackage: Save=1.166529ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:399][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:400][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:401][ 0]LogSavePackage: Save=0.591182ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:401][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:401][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:402][ 0]LogSavePackage: Save=0.540157ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:402][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:403][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:404][ 0]LogSavePackage: Save=0.375940ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:404][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:404][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:405][ 0]LogSavePackage: Save=0.406144ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:405][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:406][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasse
MainFrameActions: Packaging (Windows (64-bit)): t
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:407][ 0]LogSavePackage: Save=0.617281ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:407][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:417][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:419][ 0]LogSavePackage: Save=0.800852ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:419][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:419][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:421][ 0]LogSavePackage: Save=0.746895ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:421][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:421][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:423][ 0]LogSavePackage: Save=1.909612ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:423][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:424][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:426][ 0]LogSavePackage: Save=1.425171ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:426][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:426][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSp
MainFrameActions: Packaging (Windows (64-bit)): riteMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:429][ 0]LogSavePackage: Save=2.292297ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:429][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:430][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSp
MainFrameActions: Packaging (Windows (64-bit)): riteMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:433][ 0]LogSavePackage: Save=2.333644ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:433][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:434][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPape
MainFrameActions: Packaging (Windows (64-bit)): rTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:435][ 0]LogSavePackage: Save=1.248344ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:435][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:436][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:438][ 0]LogSavePackage: Save=1.507573ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:438][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:439][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMa
MainFrameActions: Packaging (Windows (64-bit)): terial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:441][ 0]LogSavePackage: Save=1.855655ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:441][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:442][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMesh
MainFrameActions: Packaging (Windows (64-bit)): Material.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:444][ 0]LogSavePackage: Save=1.568275ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:444][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:445][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLi
MainFrameActions: Packaging (Windows (64-bit)): ghtmapSettings.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:448][ 0]LogSavePackage: Save=2.915442ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:448][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:449][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightm
MainFrameActions: Packaging (Windows (64-bit)): apSettings.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:452][ 0]LogSavePackage: Save=2.554751ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:452][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:452][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:455][ 0]LogSavePackage: Save=2.154765ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:455][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:456][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x6
MainFrameActions: Packaging (Windows (64-bit)): 4TilingNoiseHighFreq.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:457][ 0]LogSavePackage: Save=0.753347ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:457][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:458][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:459][ 0]LogSavePackage: Save=1.054509ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:459][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:460][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSk
MainFrameActions: Packaging (Windows (64-bit)): inBRDF.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:652][ 0]LogSavePackage: Save=191.387268ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:652][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:652][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:654][ 0]LogSavePackage: Save=0.949821ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:654][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:654][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:656][ 0]LogSavePackage: Save=1.066239ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:656][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:657][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uas
MainFrameActions: Packaging (Windows (64-bit)): set
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:660][ 0]LogSavePackage: Save=2.318982ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:660][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:661][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:663][ 0]LogSavePackage: Save=1.449510ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:663][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:664][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/TinyFont → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:666][ 0]LogSavePackage: Save=1.650970ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:666][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:666][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/SmallFont → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:669][ 0]LogSavePackage: Save=1.711378ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:669][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:669][ 0]LogCookCommandlet:Display: Full GC…
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:682][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:683][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:683][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:683][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:684][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:685][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:685][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:686][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:687][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:688][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:688][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:689][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:690][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:691][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:692][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:692][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:693][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:693][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/T_MobileMenu2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:694][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:694][ 0]LogCookCommandlet:Display: Loading C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Content/Blueprints/MyGame.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:901][ 0]BlueprintLog:Warning: Warning Blueprint MyProjectile has been migrated and requires re-saving to avoid import errors
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:903][ 0]BlueprintLog:Warning: Warning Blueprint MyCharacter has been migrated and requires re-saving to avoid import errors
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:903][ 0]BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:904][ 0]BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:904][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:920][ 0]LogRedirectors: String Asset Reference ‘/Game/Character/HeroFPP.HeroFPP’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:921][ 0]LogRedirectors: Resolved to ‘/Game/Character/HeroFPP.HeroFPP’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:925][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Virtual
MainFrameActions: Packaging (Windows (64-bit)): Joystick_Thumb.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:926][ 0]LogSavePackage: Save=1.203771ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:926][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:927][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:929][ 0]LogSavePackage: Save=1.486166ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:929][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:930][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:932][ 0]LogSavePackage: Save=1.331626ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:932][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:933][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:934][ 0]LogSavePackage: Save=0.741910ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:934][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:938][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Mobil
MainFrameActions: Packaging (Windows (64-bit)): eHUDDirectionStick.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:939][ 0]LogSavePackage: Save=1.254209ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:939][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:940][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:942][ 0]LogSavePackage: Save=1.328693ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:942][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:943][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:944][ 0]LogSavePackage: Save=1.000845ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:944][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:945][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileH
MainFrameActions: Packaging (Windows (64-bit)): UDDirectionPad.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:946][ 0]LogSavePackage: Save=1.061547ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:946][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:947][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:948][ 0]LogSavePackage: Save=1.403178ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:949][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:950][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDBut
MainFrameActions: Packaging (Windows (64-bit)): ton3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:952][ 0]LogSavePackage: Save=1.638067ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:952][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:953][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUD
MainFrameActions: Packaging (Windows (64-bit)): Button2_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:954][ 0]LogSavePackage: Save=1.298489ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:954][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:955][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHU
MainFrameActions: Packaging (Windows (64-bit)): DButton2_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:957][ 0]LogSavePackage: Save=1.293504ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:957][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:957][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:959][ 0]LogSavePackage: Save=0.878855ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:959][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:960][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHU
MainFrameActions: Packaging (Windows (64-bit)): DButton1_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:962][ 0]LogSavePackage: Save=1.534258ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:962][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:963][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:965][ 0]LogSavePackage: Save=0.978266ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:965][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:966][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Defau
MainFrameActions: Packaging (Windows (64-bit)): ltVirtualJoysticks.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:967][ 0]LogSavePackage: Save=0.491772ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:967][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:967][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:968][ 0]LogSavePackage: Save=0.662734ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:968][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:019][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:023][ 0]LogSavePackage: Save=3.096375ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:023][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:024][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:026][ 0]LogSavePackage: Save=2.152712ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:026][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:027][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyGame → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:030][ 0]LogSavePackage: Save=2.866471ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:030][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:031][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:040][ 0]LogSavePackage: Save=8.892364ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:040][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:042][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_AnimBlueprint → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:046][ 0]LogSavePackage: Save=3.841804ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:046][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:047][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Idle → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:049][ 0]LogSavePackage: Save=1.136911ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:049][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:049][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_Skeleton → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:050][ 0]LogSavePackage: Save=0.651297ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:050][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:051][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpEnd → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:052][ 0]LogSavePackage: Save=0.919910ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:052][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:053][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpLoop → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:054][ 0]LogSavePackage: Save=0.882374ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:054][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:055][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpStart → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:056][ 0]LogSavePackage: Save=1.347461ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:057][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:057][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Run → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:059][ 0]LogSavePackage: Save=1.040434ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:059][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:059][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire_Montage → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:061][ 0]LogSavePackage: Save=0.954219ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:061][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:127][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:129][ 0]LogSavePackage: Save=0.757159ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:129][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:130][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyProjectile → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:136][ 0]LogSavePackage: Save=4.714208ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:136][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:136][ 0]LogCookCommandlet:Display: Cooking /Game/Character/SM_Projectile → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:138][ 0]LogSavePackage: Save=1.056562ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:138][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:138][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseOrange → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:140][ 0]LogSavePackage: Save=0.988529ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:140][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:140][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/M_Template_Master → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Mast
MainFrameActions: Packaging (Windows (64-bit)): er.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:146][ 0]LogSavePackage: Save=5.083696ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:146][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:147][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Template1rst_WeaponFire02 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:148][ 0]LogSavePackage: Save=1.027531ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:148][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:149][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:150][ 0]LogSavePackage: Save=1.177379ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:150][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:399][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseBlue → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template

MainFrameActions: Packaging (Windows (64-bit)): BaseBlue.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:401][ 0]LogSavePackage: Save=1.781464ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:401][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:401][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyHUD → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:406][ 0]LogSavePackage: Save=4.545005ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:406][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:407][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/crosshair → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:408][ 0]LogSavePackage: Save=0.727541ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:408][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:408][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:415][ 0]LogSavePackage: Save=6.091580ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:416][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:417][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:421][ 0]LogSavePackage: Save=4.418030ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:421][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:422][ 0]LogCookCommandlet:Display: Full GC…
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:454][ 0]LogCookCommandlet:Display: Loading C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:622][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineSky/SM_SkySphere.SM_SkySphere’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:623][ 0]LogRedirectors: Resolved to ‘/Engine/EngineSky/SM_SkySphere.SM_SkySphere’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:629][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:633][ 0]LogSavePackage: Save=4.315688ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:634][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:635][ 0]LogCookCommandlet:Display: Cooking /Game/Meshes/TemplateCube_Rounded → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:637][ 0]LogSavePackage: Save=1.953012ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:637][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:638][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:652][ 0]LogSavePackage: Save=13.802459ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:652][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:653][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_
MainFrameActions: Packaging (Windows (64-bit)): Template_BaseGray_03_Metal.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:656][ 0]LogSavePackage: Save=1.917236ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:656][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:656][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_02 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:659][ 0]LogSavePackage: Save=1.711965ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:659][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:660][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_
MainFrameActions: Packaging (Windows (64-bit)): BaseGray.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:662][ 0]LogSavePackage: Save=1.979697ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:662][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:663][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/SM_SkySphere → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:665][ 0]LogSavePackage: Save=1.371214ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:665][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:665][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Stars → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:667][ 0]LogSavePackage: Save=1.756831ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:667][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:668][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:713][ 0]LogSavePackage: Save=44.425163ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:713][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:733][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Blue → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:758][ 0]LogSavePackage: Save=23.937889ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:758][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:760][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:765][ 0]LogSavePackage: Save=5.221815ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:766][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset’
MainFrameActi (post truncated)

MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions

also check this post is more organized How to export/package my game to make others play it? - Platform & Builds - Epic Developer Community Forums

Hi Healt,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.