Even if i get Blueprint First Person template like i did, i got same error
[code]LogInit:Display: Running engine for game: MyProject
LogInit: Version: 4.4.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: D:/11_Unreal/Unreal Engine/Engine/Binaries/Win64/
LogInit: Rocket: 0
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DREIFH-PC
LogInit: User: Dreifh
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.410117 MHz
LogMemory: Memory total: Physical=20.0GB (20GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 61.76 MB used, 61.76 MB peak
LogMemory: Process Virtual Memory: 37.93 MB used, 37.93 MB peak
LogMemory: Physical Memory: 7953.43 MB used, 20432.93 MB total
LogMemory: Virtual Memory: 248.02 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager:Warning: The selected culture ‘pt_BR’ is not available; falling back to ‘en’
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 44MB C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_3378_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3750_0///////STATCAT_Advanced////
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 21438 objects as part of root set at end of initial load.
LogUObjectAllocator: 4218648 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Alto-falantes (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.03s 44MB C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
LogAssetRegistry: FAssetRegistry took 0.0097 seconds to start up
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogModuleManager:Warning: ModuleManager: Unable to load module ‘AndroidRuntimeSettings’ because the file ‘D:/11_Unreal/Unreal Engine/Engine/Binaries/Win64/’ was not found.
LogModuleManager:Warning: ModuleManager: Unable to load module ‘AndroidPlatformEditor’ because the file ‘D:/11_Unreal/Unreal Engine/Engine/Binaries/Win64/’ was not found.
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1578_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3750_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_3530_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3750_0///////STATCAT_Advanced////
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap” TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000010D44680
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Example_Map
Cmd: MAP CHECKDEP
MapCheck: New page: Example_Map - Oct 6, 2014, 8:02:27 AM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [31.153ms] ==========
LogFileHelpers: Loading map ‘Example_Map’ took 0.178
LogCollectionManager: Loaded 0 collections in 0.000975 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
LogCrashTracker: Crashtracker disabled due to settings.
LogInit: Using libcurl 7.34.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: Libcurl will NOT reuse connections
LogLoad: Full Startup: 4.31 seconds (BP compile: 0.04 seconds)
LogRenderer:Warning: Reallocating scene render targets to support 1136x896.
LogAssetRegistry: Asset discovery search completed in 1.2746 seconds
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): path=“C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Common Files\Intel\Shared Files\cpp\bin\Intel64;C:\Program Files (x86)\Intel\iCLS Client;C:\Program Files\Intel\iCLS Client;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program Files (x86)\QuickTime\QTSystem;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files\Common Files\Autodesk Shared;C:\Program Files (x86)\Autodesk\Backburner;C:\Program Files\Microsoft SQL Server\110\Tools\Binn;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0;.;;.;”
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_26bc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3750_0///////STATCAT_Advanced////
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\83af2939\d2da3c08_1de0cf01\AutomationTool.exe)
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Users/Dreifh/Documents/Unreal Projects/MyProject/MyProject.uproject -cook -allmaps -stage -archive -archivedirectory=D:/10_Games/Projeto Dreal -package -Wind
MainFrameActions: Packaging (Windows (64-bit)): owsNoEditor -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/11_Unreal/Unreal Engine
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/11_Unreal/Unreal Engine
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/11_Unreal/Unreal Engine
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=D:/11_Unreal/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-10-06_11.02.44
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.EXE
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script modules
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2600149s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2650152s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /pr
MainFrameActions: Packaging (Windows (64-bit)): operty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2460141s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /proper
MainFrameActions: Packaging (Windows (64-bit)): ty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2350135s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /pr
MainFrameActions: Packaging (Windows (64-bit)): operty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2060118s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /proper
MainFrameActions: Packaging (Windows (64-bit)): ty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2260129s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “D:\11_Unreal\Unreal Engine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /proper
MainFrameActions: Packaging (Windows (64-bit)): ty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,2110121s to run MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\11_Unreal\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\e0ee8fd6\07dc9709_1de0cf01\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\f1809a1d\35e17d0b_1de0cf01\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\f1809a1d\35e17d0b_1de0cf01\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\f1809a1d\35e17d0b_1de0cf01\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\4a7980d5\56bce809_1de0cf01\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\4a7980d5\56bce809_1de0cf01\Android.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\ad07f636\4ced250a_1de0cf01\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\ad07f636\4ced250a_1de0cf01\HTML5.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\f8114bf9\5958a50a_1de0cf01\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\f8114bf9\5958a50a_1de0cf01\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\963686c0\db77e10a_1de0cf01\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\963686c0\db77e10a_1de0cf01\Linux.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\e77a7468\62b9450b_1de0cf01\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\Dreifh\AppData\Local\assembly\dl3\AD6YXAP2.2D1\959D54LX.V3C\e77a7468\62b9450b_1de0cf01\Mac.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Dreifh\Documents\Unreal Projects\MyProject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\10_Games\Projeto Dreal
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Dreifh\Documents\Unreal Projects\MyProject\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=MyProject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\Dreifh\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\Dreifh\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/Example_Map
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\11_Unreal\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\11_Unreal\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject” -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned
MainFrameActions: Packaging (Windows (64-bit)): -fileopenlog -abslog=“D:\11_Unreal\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: API Version: 0
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Branch Name: UE4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Command line: “C:\Users\Dreifh\Documents\Unreal Projects\MyProject\MyProject.uproject” -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\11_Unreal\Unreal Engine\Eng
MainFrameActions: Packaging (Windows (64-bit)): ine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Base directory: D:/11_Unreal/Unreal Engine/Engine/Binaries/Win64/
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Rocket: 0
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.47:989][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:014][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:021][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:028][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:029][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:029][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:032][ 0]LogInit: Computer: DREIFH-PC
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:033][ 0]LogInit: User: Dreifh
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogInit: High frequency timer resolution =3.410117 MHz
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Memory total: Physical=20.0GB (20GB approx) Virtual=8192.0GB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Process Physical Memory: 61.62 MB used, 61.62 MB peak
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Process Virtual Memory: 37.95 MB used, 37.95 MB peak
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Physical Memory: 8047.38 MB used, 20432.93 MB total
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:035][ 0]LogMemory: Virtual Memory: 248.08 MB used, 8388608.00 MB total
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:103][ 0]LogTextLocalizationManager:Warning: The selected culture ‘pt_BR’ is not available; falling back to ‘en’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.48:940][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:233][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:261][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 44MB C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:316][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:326][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:326][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:326][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:482][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:482][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:616][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:772][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:772][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:777][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:869][ 0]LogObj: 20814 objects as part of root set at end of initial load.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:869][ 0]LogUObjectAllocator: 3907680 out of 0 bytes used by permanent object pool.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:869][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:869][ 0]LogInit: Initializing Editor Engine…
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:869][ 0]LogEngine: Initializing Engine…
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:896][ 0]LogAIModule: Creating AISystem for world NewWorld
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:936][ 0]LogDerivedDataCache: Saved boot cache 0.04s 44MB C:/Users/Dreifh/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:943][ 0]LogInit: Texture streaming: Disabled
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.49:952][ 0]LogInit: Initializing Editor Engine Completed
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.50:136][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.50:147][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.50:148][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.50:525][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning ‘/Engine/’ and 3 other paths to find 1305 assets in 0.3769 seconds
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.50:525][ 0]LogCookCommandlet:Display: Done creating registry. It took 0.38s.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:234][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.u
MainFrameActions: Packaging (Windows (64-bit)): asset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:236][ 0]LogSavePackage: Save=1.589975ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:236][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:237][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:239][ 0]LogSavePackage: Save=1.486459ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:239][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:239][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:241][ 0]LogSavePackage: Save=1.320483ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:241][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:242][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:243][ 0]LogSavePackage: Save=1.319016ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:243][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:244][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP
MainFrameActions: Packaging (Windows (64-bit)): Environmental.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:246][ 0]LogSavePackage: Save=1.087646ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:246][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:247][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer
MainFrameActions: Packaging (Windows (64-bit)): .uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:248][ 0]LogSavePackage: Save=0.571241ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:248][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:248][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:250][ 0]LogSavePackage: Save=1.163596ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:250][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:251][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasse
MainFrameActions: Packaging (Windows (64-bit)): t
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:253][ 0]LogSavePackage: Save=1.496723ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:253][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:253][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultText
MainFrameActions: Packaging (Windows (64-bit)): MaterialOpaque.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:259][ 0]LogSavePackage: Save=4.742652ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:259][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:259][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functio
MainFrameActions: Packaging (Windows (64-bit)): ns/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:261][ 0]LogSavePackage: Save=1.108466ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:261][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:262][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:264][ 0]LogSavePackage: Save=1.316670ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:264][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasse
MainFrameActions: Packaging (Windows (64-bit)): t’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:264][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.u
MainFrameActions: Packaging (Windows (64-bit)): asset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:308][ 0]LogSavePackage: Save=43.046616ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:308][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:313][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Function
MainFrameActions: Packaging (Windows (64-bit)): s/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:316][ 0]LogSavePackage: Save=2.090544ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:316][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:317][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_M
MainFrameActions: Packaging (Windows (64-bit)): aterial_Grid_M.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:319][ 0]LogSavePackage: Save=1.921635ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:319][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:320][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:322][ 0]LogSavePackage: Save=1.626630ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:322][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:323][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultD
MainFrameActions: Packaging (Windows (64-bit)): eferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:327][ 0]LogSavePackage: Save=2.966467ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:327][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:327][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:331][ 0]LogSavePackage: Save=3.452081ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:331][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:332][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultL
MainFrameActions: Packaging (Windows (64-bit)): ightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:334][ 0]LogSavePackage: Save=1.723695ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:334][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:335][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:340][ 0]LogSavePackage: Save=4.562893ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:340][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:341][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content
MainFrameActions: Packaging (Windows (64-bit)): /Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:342][ 0]LogSavePackage: Save=0.696457ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:342][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.
MainFrameActions: Packaging (Windows (64-bit)): uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:343][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:345][ 0]LogSavePackage: Save=2.032188ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:345][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:346][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:348][ 0]LogSavePackage: Save=1.497603ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:348][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:348][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:356][ 0]LogSavePackage: Save=7.590062ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:357][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:357][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:358][ 0]LogSavePackage: Save=0.441041ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:358][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:359][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture
MainFrameActions: Packaging (Windows (64-bit)): .uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:360][ 0]LogSavePackage: Save=1.199666ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:361][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:362][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uas
MainFrameActions: Packaging (Windows (64-bit)): set
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:363][ 0]LogSavePackage: Save=1.101429ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:363][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:364][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:365][ 0]LogSavePackage: Save=1.057442ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:366][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:366][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matine
MainFrameActions: Packaging (Windows (64-bit)): eGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:367][ 0]LogSavePackage: Save=0.890585ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:368][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:368][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:370][ 0]LogSavePackage: Save=1.080608ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:370][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:370][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matine
MainFrameActions: Packaging (Windows (64-bit)): eGroups/MAT_Groups_Event.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:372][ 0]LogSavePackage: Save=1.083541ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:372][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:373][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matinee
MainFrameActions: Packaging (Windows (64-bit)): Groups/MAT_Groups_Anim.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:375][ 0]LogSavePackage: Save=1.353912ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:375][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:376][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matinee
MainFrameActions: Packaging (Windows (64-bit)): Groups/MAT_Groups_Fade.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:377][ 0]LogSavePackage: Save=1.067705ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:377][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:378][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matinee
MainFrameActions: Packaging (Windows (64-bit)): Groups/MAT_Groups_Move.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:379][ 0]LogSavePackage: Save=0.738391ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:379][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:379][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:381][ 0]LogSavePackage: Save=0.919323ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:381][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:381][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:383][ 0]LogSavePackage: Save=1.230456ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:383][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:384][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.u
MainFrameActions: Packaging (Windows (64-bit)): asset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:386][ 0]LogSavePackage: Save=1.327520ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:386][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:387][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:388][ 0]LogSavePackage: Save=0.903195ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:388][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:389][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matine
MainFrameActions: Packaging (Windows (64-bit)): eGroups/MAT_Groups_Sound.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:390][ 0]LogSavePackage: Save=0.929000ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:390][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:391][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matin
MainFrameActions: Packaging (Windows (64-bit)): eeGroups/MAT_Groups_Vector.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:392][ 0]LogSavePackage: Save=0.750707ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:392][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:392][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visi
MainFrameActions: Packaging (Windows (64-bit)): bility.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:394][ 0]LogSavePackage: Save=1.116677ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:394][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:395][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:397][ 0]LogSavePackage: Save=1.576486ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:397][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:397][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube
MainFrameActions: Packaging (Windows (64-bit)): .uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:399][ 0]LogSavePackage: Save=1.166529ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:399][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:400][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:401][ 0]LogSavePackage: Save=0.591182ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:401][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:401][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:402][ 0]LogSavePackage: Save=0.540157ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:402][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:403][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:404][ 0]LogSavePackage: Save=0.375940ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:404][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:404][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:405][ 0]LogSavePackage: Save=0.406144ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:405][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:406][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasse
MainFrameActions: Packaging (Windows (64-bit)): t
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:407][ 0]LogSavePackage: Save=0.617281ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:407][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:417][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:419][ 0]LogSavePackage: Save=0.800852ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:419][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:419][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:421][ 0]LogSavePackage: Save=0.746895ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:421][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:421][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:423][ 0]LogSavePackage: Save=1.909612ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:423][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:424][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:426][ 0]LogSavePackage: Save=1.425171ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:426][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:426][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSp
MainFrameActions: Packaging (Windows (64-bit)): riteMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:429][ 0]LogSavePackage: Save=2.292297ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:429][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:430][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSp
MainFrameActions: Packaging (Windows (64-bit)): riteMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:433][ 0]LogSavePackage: Save=2.333644ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:433][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:434][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPape
MainFrameActions: Packaging (Windows (64-bit)): rTerrainMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:435][ 0]LogSavePackage: Save=1.248344ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:435][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:436][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:438][ 0]LogSavePackage: Save=1.507573ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:438][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:439][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMa
MainFrameActions: Packaging (Windows (64-bit)): terial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:441][ 0]LogSavePackage: Save=1.855655ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:441][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:442][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMesh
MainFrameActions: Packaging (Windows (64-bit)): Material.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:444][ 0]LogSavePackage: Save=1.568275ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:444][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:445][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLi
MainFrameActions: Packaging (Windows (64-bit)): ghtmapSettings.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:448][ 0]LogSavePackage: Save=2.915442ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:448][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:449][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightm
MainFrameActions: Packaging (Windows (64-bit)): apSettings.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:452][ 0]LogSavePackage: Save=2.554751ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:452][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:452][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:455][ 0]LogSavePackage: Save=2.154765ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:455][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:456][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x6
MainFrameActions: Packaging (Windows (64-bit)): 4TilingNoiseHighFreq.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:457][ 0]LogSavePackage: Save=0.753347ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:457][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:458][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:459][ 0]LogSavePackage: Save=1.054509ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:459][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:460][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSk
MainFrameActions: Packaging (Windows (64-bit)): inBRDF.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:652][ 0]LogSavePackage: Save=191.387268ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:652][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:652][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:654][ 0]LogSavePackage: Save=0.949821ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:654][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:654][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:656][ 0]LogSavePackage: Save=1.066239ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:656][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:657][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uas
MainFrameActions: Packaging (Windows (64-bit)): set
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:660][ 0]LogSavePackage: Save=2.318982ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:660][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:661][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:663][ 0]LogSavePackage: Save=1.449510ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:663][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:664][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/TinyFont → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:666][ 0]LogSavePackage: Save=1.650970ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:666][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:666][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/SmallFont → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:669][ 0]LogSavePackage: Save=1.711378ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:669][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:669][ 0]LogCookCommandlet:Display: Full GC…
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:682][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:683][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:683][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:683][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:684][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:685][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:685][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:686][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:687][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:688][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:688][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:689][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:690][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:691][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:692][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:692][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:693][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:693][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/T_MobileMenu2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:694][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:694][ 0]LogCookCommandlet:Display: Loading C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Content/Blueprints/MyGame.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:901][ 0]BlueprintLog:Warning: Warning Blueprint MyProjectile has been migrated and requires re-saving to avoid import errors
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:903][ 0]BlueprintLog:Warning: Warning Blueprint MyCharacter has been migrated and requires re-saving to avoid import errors
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:903][ 0]BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:904][ 0]BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:904][ 0]LogCookCommandlet:Display: Loading D:/11_Unreal/Unreal Engine/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:920][ 0]LogRedirectors: String Asset Reference ‘/Game/Character/HeroFPP.HeroFPP’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:921][ 0]LogRedirectors: Resolved to ‘/Game/Character/HeroFPP.HeroFPP’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:925][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Virtual
MainFrameActions: Packaging (Windows (64-bit)): Joystick_Thumb.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:926][ 0]LogSavePackage: Save=1.203771ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:926][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:927][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:929][ 0]LogSavePackage: Save=1.486166ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:929][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:930][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:932][ 0]LogSavePackage: Save=1.331626ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:932][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:933][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:934][ 0]LogSavePackage: Save=0.741910ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:934][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:938][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Mobil
MainFrameActions: Packaging (Windows (64-bit)): eHUDDirectionStick.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:939][ 0]LogSavePackage: Save=1.254209ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:939][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:940][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:942][ 0]LogSavePackage: Save=1.328693ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:942][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:943][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:944][ 0]LogSavePackage: Save=1.000845ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:944][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:945][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileH
MainFrameActions: Packaging (Windows (64-bit)): UDDirectionPad.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:946][ 0]LogSavePackage: Save=1.061547ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:946][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:947][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:948][ 0]LogSavePackage: Save=1.403178ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:949][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:950][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDBut
MainFrameActions: Packaging (Windows (64-bit)): ton3.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:952][ 0]LogSavePackage: Save=1.638067ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:952][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:953][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUD
MainFrameActions: Packaging (Windows (64-bit)): Button2_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:954][ 0]LogSavePackage: Save=1.298489ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:954][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:955][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHU
MainFrameActions: Packaging (Windows (64-bit)): DButton2_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:957][ 0]LogSavePackage: Save=1.293504ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:957][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:957][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:959][ 0]LogSavePackage: Save=0.878855ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:959][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:960][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHU
MainFrameActions: Packaging (Windows (64-bit)): DButton1_off.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:962][ 0]LogSavePackage: Save=1.534258ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:962][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:963][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:965][ 0]LogSavePackage: Save=0.978266ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:965][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:966][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Defau
MainFrameActions: Packaging (Windows (64-bit)): ltVirtualJoysticks.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:967][ 0]LogSavePackage: Save=0.491772ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:967][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:967][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:968][ 0]LogSavePackage: Save=0.662734ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.51:968][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:019][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:023][ 0]LogSavePackage: Save=3.096375ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:023][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:024][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:026][ 0]LogSavePackage: Save=2.152712ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:026][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:027][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyGame → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:030][ 0]LogSavePackage: Save=2.866471ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:030][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:031][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:040][ 0]LogSavePackage: Save=8.892364ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:040][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:042][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_AnimBlueprint → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:046][ 0]LogSavePackage: Save=3.841804ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:046][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:047][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Idle → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:049][ 0]LogSavePackage: Save=1.136911ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:049][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:049][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_Skeleton → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:050][ 0]LogSavePackage: Save=0.651297ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:050][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:051][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpEnd → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:052][ 0]LogSavePackage: Save=0.919910ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:052][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:053][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpLoop → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:054][ 0]LogSavePackage: Save=0.882374ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:054][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:055][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpStart → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:056][ 0]LogSavePackage: Save=1.347461ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:057][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:057][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Run → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:059][ 0]LogSavePackage: Save=1.040434ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:059][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:059][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire_Montage → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:061][ 0]LogSavePackage: Save=0.954219ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:061][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:127][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:129][ 0]LogSavePackage: Save=0.757159ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:129][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:130][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyProjectile → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:136][ 0]LogSavePackage: Save=4.714208ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:136][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:136][ 0]LogCookCommandlet:Display: Cooking /Game/Character/SM_Projectile → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:138][ 0]LogSavePackage: Save=1.056562ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:138][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:138][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseOrange → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:140][ 0]LogSavePackage: Save=0.988529ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:140][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:140][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/M_Template_Master → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Mast
MainFrameActions: Packaging (Windows (64-bit)): er.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:146][ 0]LogSavePackage: Save=5.083696ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:146][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:147][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Template1rst_WeaponFire02 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:148][ 0]LogSavePackage: Save=1.027531ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:148][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:149][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:150][ 0]LogSavePackage: Save=1.177379ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:150][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:399][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseBlue → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template
MainFrameActions: Packaging (Windows (64-bit)): BaseBlue.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:401][ 0]LogSavePackage: Save=1.781464ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:401][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:401][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyHUD → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:406][ 0]LogSavePackage: Save=4.545005ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:406][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:407][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/crosshair → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:408][ 0]LogSavePackage: Save=0.727541ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:408][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:408][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:415][ 0]LogSavePackage: Save=6.091580ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:416][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:417][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:421][ 0]LogSavePackage: Save=4.418030ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:421][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:422][ 0]LogCookCommandlet:Display: Full GC…
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:454][ 0]LogCookCommandlet:Display: Loading C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:622][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineSky/SM_SkySphere.SM_SkySphere’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:623][ 0]LogRedirectors: Resolved to ‘/Engine/EngineSky/SM_SkySphere.SM_SkySphere’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:629][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:633][ 0]LogSavePackage: Save=4.315688ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:634][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:635][ 0]LogCookCommandlet:Display: Cooking /Game/Meshes/TemplateCube_Rounded → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:637][ 0]LogSavePackage: Save=1.953012ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:637][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:638][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:652][ 0]LogSavePackage: Save=13.802459ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:652][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:653][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_
MainFrameActions: Packaging (Windows (64-bit)): Template_BaseGray_03_Metal.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:656][ 0]LogSavePackage: Save=1.917236ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:656][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:656][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_02 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:659][ 0]LogSavePackage: Save=1.711965ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:659][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:660][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_
MainFrameActions: Packaging (Windows (64-bit)): BaseGray.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:662][ 0]LogSavePackage: Save=1.979697ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:662][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:663][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/SM_SkySphere → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:665][ 0]LogSavePackage: Save=1.371214ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:665][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:665][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Stars → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:667][ 0]LogSavePackage: Save=1.756831ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:667][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:668][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:713][ 0]LogSavePackage: Save=44.425163ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:713][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:733][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Blue → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:758][ 0]LogSavePackage: Save=23.937889ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:758][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset’
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:760][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 → C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:765][ 0]LogSavePackage: Save=5.221815ms
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2014.10.06-14.02.52:766][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Dreifh/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset’
MainFrameActi (post truncated)