I can't delete something

Hello brothers, I do not speak English well and I hope you understand me

I have a very long thing in Creative and I cannot delete it because I extracted it from UEFN and the problem is this thing does not appear for me in UEFN, it only appears in Creative and it causes me a problem and I cannot select it.

Hey HYB.H,

Wow, that is a problem, I wonder where its stuck at ???

Do you have World Streaming on ?

When is the last time you Check-in Changes ?

Is your Project Folder using OneDrive ?

For your information, brother, this thing is only visible in Creative, but in UEFN it is not visible.

Yes
today
Yes, use: OneDrive

OK OneDrive is a bit incompatible with UEFN

At the moment I see 2 possibilities

What coud have happened, is you remove it from UEFN, but OneDrive restores it, its not in the UEFN anymore because the changelist has taken it out, but gets loaded into Creative.
OneDrive is known to restore deleted content.
You need to take your Projects folder out of OneDrive control even if this is not the issue

The other possibility is you have deleted it from UEFN, but for some reason its still in the HLOD layer
This can happen with custom Content

How do I stop Onedrive from interfering with my project, and does this affect my project؟؟

To test if its a HLOD issue, make a new HLOD Layer then in World Settings replace the Default HLOD Layer slots, with the new HLOD Layer.
Don’t build HLODs, just close the Fortnite and relaunch.
If it is there, it is not HLODs
If its not there, then keep using the new HLOD layer and build HLODs

To possibly fix it if its a OneDrive issue.
In UEFN use the Editor Preferences to add a location for your new Fortnite Projects outside of OneDrive, like C:\Fortnite Projects.
Close UEFN
Move the projects from your User/Documents/Fortnite Projects to the new Fortnite Projects folder

Except this project with the issue, Move it somewhere else, so it can’t be found by UEFN.

Open UEFN and download your latest Check-in from URC.
It will go into a clean empty folder.

Yeah, OneDrive is a bit of a problem. Do the OneDrive thing before the HLOD test

Brother, if I move the project to a new folder, will this affect my project, and will the map code for the project change?

Moving your project folders to the new location will take them out of OneDrive control, they should be safe.

Check-in Changes saves an online backup of them anyway

The problem project, if you move it somewhere to temporarily hold it, it takes any possible corrupted files with it, ie hopefully the problem object.
If it all works out, afterwards you can delete this folder
In the rare event it all goes wrong, you can move the folder into the new location

When you log into UEFN it will show a download icon on any maps you have that aren’t on your PC.
Not finding your problem project, it will download the project how it was on your last Check In into a newly created folder.

If you’ve published this island already, your public island code will never change.
But every time you do a memory test or make a private upload it generates a new private map code, the currently active map, will have its own private map code, but be known to the public by your main island code.
No it won’t change the map code that the public will see

I did everything you said, but my problem is not solved. Do you have another solution?

1 Like

OK, lets find it, maybe its there but invisible in UEFN

Where did it come from ? modelling mode ?
Is there still a mesh or the material it uses in the Content Browser ?
You can Right Click on them and Asset Action > Select All Actors using this Asset

Was it always that size ? I’m wondering if its a XYZ to LUR issue

The 3 dots next to the Launch Session, has Validate Project, if you run that, it might come up as a red error, or hopefully at least a yellow warning about its size and shadow impacting performance.
If you double click on an underlined asset name, it will select that asset.