Here is the output when I try build the basic code template for the first time :
1>------ Build started: Project: CodeProject, Configuration: Development_Editor x64 ------
1> Parsing headers for CodeProjectEditor
1>LogTextLocalizationManager : warning : The selected culture 'fr_FR' is not available; falling back to 'en'
1> Reflection code generation finished for CodeProjectEditor and took 5,498
1>EXEC : error : System.Management.ManagementException: Invalid namespace
1> at System.Management.ManagementException.ThrowWithExtendedInfo(ManagementStatus errorCode)
1> at System.Management.ManagementScope.InitializeGuts(Object o)
1> at System.Management.ManagementScope.Initialize()
1> at System.Management.ManagementObjectSearcher.Initialize()
1> at System.Management.ManagementObjectSearcher.Get()
1> at UnrealBuildTool.LocalExecutor.ExecuteActions(List`1 Actions)
1> at UnrealBuildTool.UnrealBuildTool.ExecuteActions(List`1 ActionsToExecute, String& ExecutorName)
1> at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments)
1> Cumulative action seconds (4 processors): 0,00 building projects, 0,00 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
1> UBT execution time: 16,98 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Unreal Engine\4.4\Engine\Build\BatchFiles\Build.bat" CodeProjectEditor Win64 Development "C:\CodeProject\CodeProject.uproject" -rocket" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========